The old behavior of restarting the timer after every second click could
result in double-click-chains (or triple+ clicks), which does not feel
like the right behavior.
By resetting the double-clicking timer, you need to perform a new full
double-click to make the arrows change color again.
The shuffling algorithm uses a naïve bloom filter to provide random
uniformity, avoiding items that were recently played. With 32 bits,
double hashing, and an error rate of ~10%, this bloom filter should
be able to hold around ~16 keys, which should be sufficient to give the
illusion of fairness to the shuffling algorithm.
This avoids having to shuffle the playlist itself (user might have
spent quite a bit of time to sort them, so it's not a good idea to mess
with it), or having to create a proxy model that shuffles (that could
potentially use quite a bit of memory).
This is a first pass at refactoring SoundPlayer so that the View widget
is decoupled from the player itself.
In doing so, this fixed a couple of issues, including possibly
inconsistent states (e.g. player could be paused and stopped at the
same time).
With the change, Player actually controls the show, and calls methods
overriden by its subclasses to perform actions, such as update the Seek
bar; the hard work of massaging the raw data is done by the Player
class, so subclasses don't need to reimplement any of these things.
This also removes some copies of playlist management code that happened
to be copied+pasted inside callbacks of buttons -- it now lives inside
a neatly packaged Playlist class, and the Player only asks for the next
song to play.
In addition, the menu bar has been slightly rearranged.
Add option to reverse primary and secondary buttons in Mouse Settings.
- WindowServer.ini: add default entry
- switch-mouse-buttons.png: new icon for settings entry
- Mouse.gml/MouseWidget.*: new settings dialog
- ClientConnection/WindowManager/Server: window message for settings
- EventLoop.cpp: swap buttons 1 and 2 if settings are on
From what I think, the array should consist of point indexes that have
been matched instead of just the last one.
For example, these are the array contents after searching 'file' for
'File Manager':
- Before: [ 3 ]
- Now: [ 0, 1, 2, 3 ]
Besides that, this greatly improves the scoring logic, as it can now
calculate bonuses.
Closes: #8310
They were previously taking up 9% of samples in a profile of PixelPaint
while selecting a mask, and as a result of moving them to the header
they were inlined, which effectively eliminated them from the profile.
The old versions were renamed to JS_DECLARE_OLD_NATIVE_FUNCTION and
JS_DEFINE_OLD_NATIVE_FUNCTION, and will be eventually removed once all
native functions were converted to the new format.
When the image is flipped or rotated, the window is resized to ensure
that the image still fits in the frame. However, currently the original
bitmap rect is used, which doesn't take into account the scaling
factor. Fix this by using the scaled rect instead.
Previously, when the last layer got deleted, the active layer was
set to nullptr, causing a crash.
Now, we create a new transparent background layer with the image
dimensions instead.
Since there's no global API for being able to just assign a callback
function to config changes, I've made an inline struct in desktop
mode with the sole purpose of checking to see if the Wallpaper
entry has changed, and then updates GUI::Desktop.
It's pretty neat seeing the wallpaper change as soon as you edit the
config file :^)
Prior this patch, you couldn't remove any files from the context menu
if you didn't have write access to them.
It was incorrect, as the write permission for files means that you can
modify the contents of the file, where for directories it means that
you can create, rename, and remove the files there.