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9 commits

Author SHA1 Message Date
Dmitrii Ubskii
242742b6c2 2048: Animate sliding tiles 2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
8a8c2572b1 2048: Encapsulate away Board's inner workings
This change brings all the board twiddling code into the Board proper to
enable sliding animations further down the line.
2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
9ce5ce3560 2048: Add pop-in animation for newly added tiles 2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
11158c2400 2048: Abstract Board into its own struct 2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
ec8fe6952f 2048: East const all the things 2021-06-11 22:45:14 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
3bb36dbd3f 2048: Give the board view a nice GUI::Frame look :^) 2021-04-05 11:42:54 +02:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Andreas Kling
aa939c4b4b Games: Move to Userland/Games/ 2021-01-12 12:04:23 +01:00
Renamed from Games/2048/BoardView.cpp (Browse further)