I personally find it very distracting when the clock continuously
shifts around as seconds tick. Because we're not using a monospace
font for the clock, this is to be expected since each number has a
different typographic width.
However, a tradeoff can be made to make this slightly less distracting.
Instead of _perfectly_ centering the time string for every given
possible time, we can center it once based on a constant measurement
and render the rest of the string as left-aligned.
The advantage is that the clock no longer shifts around anymore while
seconds tick. The disadvantage is that the time may sometimes be not
perfectly centered by a pixel or two for certain numbers. Personally,
I find the tradeoff well worth it, and I don't think I would even
notice the imperfect centering unless I was specifically looking for
it and watching it for a long time.
This allows for typing [8] instead of [8, 8, 8, 8] to specify the same
margin on all edges, for example. The constructors follow CSS' style of
specifying margins. The added constructors are:
- Margins(int all): Sets the same margin on all edges.
- Margins(int vertical, int horizontal): Sets the first argument to top
and bottom margins, and the second argument to left and right margins.
- Margins(int top, int vertical, int bottom): Sets the first argument to
the top margin, the second argument to the left and right margins,
and the third argument to the bottom margin.
Previously the argument order for Margins was (left, top, right,
bottom). To make it more familiar and closer to how CSS does it, the
argument order is now (top, right, bottom, left).
Although the chdir was set up for the applications opened from
the quick launch, the regular application list hadn't do this.
This meant that you could open a Terminal or HackStudio project
in the root directory, which isn't so bad, but it's better to stick
to the user home directory.
This class now contains all the fun bits about laying out text in a
rect. It will handle line wrapping at a certain width, cutting off lines
that don't fit the given rect, and handling text elision.
Painter::draw_text now internally uses this.
Future work here would be not laying out text twice (once actually
preparing the lines to be rendered and once to get the bounding box),
and possibly adding left elision if necessary.
Additionally, this commit makes the Utf32View versions of
Painter::draw_text convert to Utf8View internally. The intention is to
completely remove those versions, but they're kept at the moment to keep
the scope of this PR small.
Application launcher actions reference their applications by an index
into the global `g_apps` table. When skipping over settings apps,
we still have to increment the current app identifier.
The Settings app is basically a viewer for the Settings app category
anyway, so let's just direct users there instead of having the various
settings apps in the start menu.
This feels a bit awkward right now, and needs code duplication - I think
adding a mechanism to the AppFile class to run the executable would be
neat, especially if we add an arguments field to app files - but this
will do for now.
This makes it easy for the user to just throw the mouse at the corner
of the screen and obtain the desired outcome (eg. opening the start
menu), without having to precisely position the cursor over one of the
buttons.
We already do this in most places, so the style should be consistent.
Also, Clang does not like it, as this could cause an unexpected compile
error if some statements are added to the default label or a new label
is added above it.
The LexicalPath instance methods dirname(), basename(), title() and
extension() will be changed to return StringView const& in a further
commit. Due to this, users creating temporary LexicalPath objects just
to call one of those getters will recieve a StringView const& pointing
to a possible freed buffer.
To avoid this, static methods for those APIs have been added, which will
return a String by value to avoid those problems. All cases where
temporary LexicalPath objects have been used as described above haven
been changed to use the static APIs.
We care about showing 'Assistant' app as fast as possible when the
hotkey is pressed. In order to do that, we can parse the `.af` file
ahead of time and have it ready to use.
To make Assistant useful we need a way to quickly trigger it. I've
added a new specialized event coming from the window server for when a
user is holding down 'Super' and hits 'Space'.
The Taskbar will be able to listen for this event and spawn a new
instance of the Assistant if it's not already running.
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.
To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
Now that Desktop.h includes Services/Taskbar/TaskbarWindow.h we have
to install Taskbar's header files so that Desktop.h can be used in
ports or when building software in-target.
Problem:
- `static` variables consume memory and sometimes are less
optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
every time the function is run.
Solution:
- If a global `static` variable is only used in a single function then
move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
`constexpr`.