This is partially a revert of commits:
10a8b6d411561b67a1ad
Rather than adding the prot_exec pledge requried to use dlopen(), we can
link directly against LibUnicodeData in applications that we know need
that library.
This might make the dlopen() dance a bit unnecessary. The same purpose
might now be fulfilled with weak symbols. That can be revisted next, but
for now, this at least removes the potential security risk of apps like
the Browser having prot_exec privileges.
This implements:
- console.group()
- console.groupCollapsed()
- console.groupEnd()
In the Browser, we use `<details>` for the groups, which is not actually
implemented yet, so groups are always open.
In the REPL, groups are non-interactive, but still indent any output.
This looks weird since the console prompt and return values remain on
the far left, but this matches what Node does so it's probably fine. :^)
I expect `console.group()` is not used much outside of browsers.
The spec very kindly defines `Printer` as accepting
"Implementation-specific representations of printable things such as a
stack trace or group." for the `args`. We make use of that here by
passing the `Trace` itself to `Printer`, instead of having to produce a
representation of the stack trace in advance and then pass that to
`Printer`. That both avoids the hassle of tracking whether the data has
been html-encoded or not, and means clients don't have to implement the
whole `trace()` algorithm, but only the code needed to output the trace.
The `CountReset` log level is displayed as a warning, since the message
is always to warn that the counter doesn't exist. This is also in line
with the table at https://console.spec.whatwg.org/#loglevel-severity
This implements the Logger and Printer abstract operations defined in
the console spec, and stubs out the Formatter AO. These are then used
for the "output a categorized log message" functions.
Loading libunicodedata.so will require dlopen(), which in turn requires
mmap(). The 'prot_exec' pledge is needed for this.
Further, the .so itself must be unveiled for reading. The "real" path is
unveiled (libunicodedata.so.serenity) as the symlink (libunicodedata.so)
itself cannot be unveiled.
This is an encapsulation of the common work done by all of our
single-client IPC servers on startup:
1. Create a Core::LocalSocket, taking over an accepted fd.
2. Create an application-specific ClientConnection object,
wrapping the socket.
It's not a huge change in terms of lines saved, but I do feel that it
improves expressiveness. :^)
With this change, System::foo() becomes Core::System::foo().
Since LibCore builds on other systems than SerenityOS, we now have to
make sure that wrappers work with just a standard C library underneath.
Derivatives of Core::Object should be constructed through
ClassName::construct(), to avoid handling ref-counted objects with
refcount zero. Fixing the visibility means that misuses like this are
more difficult.
The old versions were renamed to JS_DECLARE_OLD_NATIVE_FUNCTION and
JS_DEFINE_OLD_NATIVE_FUNCTION, and will be eventually removed once all
native functions were converted to the new format.
Per spec, the initial containing block (ICB) should have the size of the
viewport. We have only done this for the width until now, since we had
no way to express scrollable overflow.
This patch adds Layout::Box::m_overflow_data, an optional struct that
can hold on to information about a box's overflow. Then we have BFC
set the ICB up with some scrollable overflow instead of sizing it to fit
its content vertically.
This fixes a number of broken layouts where correctness depends on
having the appropriate ICB height.
We now set the realm (twice) on every console input. This can probably
be avoided if we use two executing contexts one for the website the
other for the console.
This achieves a similar behavior but is not really nice and not really
spec like.
This added check matches CientConnection::js_console_input and makes
sure the webcontent process doesn't crash if the console is opened
while no page is available (like in a file not found situation)
Some content cause a lot of paint invalidations (e.g someone drawing to
a <canvas> repeatedly) and we don't need to spam the client about this.
Instead, accumulate a dirty rect, and send it once per event loop step.
Prior this commit we were always dereferencing the image bitmap pointer,
even if it was null, which resulted in a crash when trying to open
the context menu when an image wasn't loaded.
Closes: #10178