We create a base class called GenericFramebufferDevice, which defines
all the virtual functions that must be implemented by a
FramebufferDevice. Then, we make the VirtIO FramebufferDevice and other
FramebufferDevice implementations inherit from it.
The most important consequence of rearranging the classes is that we now
have one IOCTL method, so all drivers should be committed to not
override the IOCTL method or make their own IOCTLs of FramebufferDevice.
All graphical IOCTLs are known to all FramebufferDevices, and it's up to
the specific implementation whether to support them or discard them (so
we require extensive usage of KResult and KResultOr, together with
virtual characteristic functions).
As a result, the interface is much cleaner and understandable to read.
The Screen constructor already calls open_device(), so there's no need
to call it again right after creating a new Screen in apply_layout().
This makes the first screen compose happen ~50ms earlier on my machine.
This function only did one thing: call Screen::set_resolution().
We always call that function when opening the underlying device anyway,
so this was completely redundant.
This makes the first screen compose happen ~60ms earlier on my machine.
Add option to reverse primary and secondary buttons in Mouse Settings.
- WindowServer.ini: add default entry
- switch-mouse-buttons.png: new icon for settings entry
- Mouse.gml/MouseWidget.*: new settings dialog
- ClientConnection/WindowManager/Server: window message for settings
- EventLoop.cpp: swap buttons 1 and 2 if settings are on
If a mouse button was clicked, `EventLoop::drain_mouse()` would always
send the last MousePacket state to the screen input - even if that
state is equivalent to the last state sent as part of the button logic.
By remembering if the state was already sent, we prevent sending that
state a second time saving some resources in the process.
Currently, if there are not titlebar buttons, we fail to paint the title
because we treat the leftmost titlebar button as the empty rect. We will
now use the rightmost edge of the titlebar when there are no buttons.
This effectively makes us send a "mouse move" event to windows when they
become active, even if the mouse didn't actually move. By doing this, we
trigger hover/tooltip/etc logic immediately, instead of doing it on the
next 1px mouse movement.
It's a small detail but my goodness does it feel better this way. :^)
This fixes an issue for the magnifier that when the screen scaling is
increased to 2 the magnifier doesn't center around the cursor.
Since booting Serenity with multiple displays doesn't work at the moment
the rescaling is only added for the one display case.
This removes the awkward String::replace API which was the only String
API which mutated the String and replaces it with a new immutable
version that returns a new String with the replacements applied. This
also fixes a couple of UAFs that were caused by the use of this API.
As an optimization an equivalent StringView::replace API was also added
to remove an unnecessary String allocations in the format of:
`String { view }.replace(...);`
This allows any client to ask the WindowServer to give it the color
of the screen bitmap under the cursor.
There's currently no way to get the screen bitmap *without* the
cursor already drawn on it, so for now we just take a pixel
beside the actual cursor position to avoid just getting the cursors
color.
This feature was problematic for several reasons:
- Tracking *all* the user activity seems like a privacy nightmare.
- LibGUI actually only supports one globally tracking widget per window,
even if no window is necessary, or if multiple callbacks are desired.
- Widgets can easily get confused whether an event is actually directed
at it, or is actually just the result of global tracking.
The third item caused an issue where right-clicking CatDog opened two
context menus instead of one.
There are a few places in the system where this could be useful,
such as PixelPaint and the MandelBrot demo. It seems general enough
that it is probably useful to have it as a system-wide cursor rather
than loading it manually each time.
This can be used immediately in PixelPaint (separate commit), but
I am adding this as a system-wide cursor since it may also be useful
for other applications that want to use it.
Only one place used this argument and it was to hold on to a strong ref
for the object. Since we already do that now, there's no need to keep
this argument around since this can be easily captured.
This commit contains no changes.
Applets and windows would like to be able to know when the applet
area has been resized. For example, this happens asynchronously after
an applet has been resized, so we cannot then rely on the applet area
position synchronously after resizing. This adds a new message
applet_area_rect_changed and associated Event AppletAreaRectChange,
and the appropriate virtual functions.
Previously, when `screen_index` was not provided when calling
`ClientConnection::get_screen_bitmap`, the bitmap that was created
was always the size of the bounding rect of the screen. The actual
screen bitmap was being cropped, but the bitmap being returned was
of the original size with just black pixels everywhere else.
Now you can specify a CursorTheme key in /etc/WindowServer.ini. The
cursors are loaded from /res/cursor-themes/<name> directory. This
directory contains a Config.ini file with format similar to previous
Cursor section, except it uses relative paths.
This commit adds also Default theme, which uses cursors being
previously in /res/cursors.
The WidgetGallery is updated to match the new cursor path format.
Otherwise, we emit a menu_item_left to the WindowServer client even
though the mouse never left the menu item (as is the case when a
disabled menu item is clicked).
Due to a bug in Clang 12, the compilation would fail with an 'unexpected
end-of-file' error when it encounters some of the nested generic lambdas
in `Compositor.cpp`.
Co-authored-by: Peter Bindels <dascandy@gmail.com>
Since C99 and C++20 have a standardized syntax for designated
initializer, we should use that instead of this GCC-specific extension.
While this currently works both in Clang and GCC, the former emits a
warning for it, while the latter has an [issue] open that plans to
deprecate it.
[issue]: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=88144
Currently, any number of menubars can be plugged in and out of a window.
This is unnecessary complexity, since we only need one menubar on a
window. This commit removes most of the logic for dynamically attaching
and detaching menubars and makes one menubar always available. The
menubar is only considered existent if it has at least a single menu in
it (in other words, an empty menubar will not be shown).
This commit additionally fixes a bug wherein menus added after a menubar
has been attached would not have their rects properly setup, and would
therefore appear glitched out on the top left corner of the menubar.
We were missing to account for areas that are not covered by any
window. If any of these areas are covered by an overlay we need to
render the wallpaper into transparency and also render the overlay
over them.
This fixes not rendering overlays properly when e.g. the FileManager
(desktop) crashed as there is no longer any window underneath.
When changing the theme, there were two Core::ConfigFile instances
(one class scoped -- m_config and one function scoped -- wm_config)
fighting over the file, resulting in not saving the new theme name
to the config. :^(
This makes WindowServer remember selected theme from the menu
after reboot!
If a screen layout cannot be applied, instead of failing to start
WindowServer try to fall back to an auto-generated screen layout with
the devices that are detected.
Also, be a bit smarter about changing the current screen layout.
Instead of closing all framebuffers and bringing them back up, keep
what we can and only change resolution on those that we need to change
them on. To make this work we also need to move away from using an
array of structures to hold compositor related per-screen data to
attaching it to the Screen itself, which makes re-using a screen much
simpler.
We only need to re-draw the item being selected and the item being
deselected. We also don't care anymore if applets were added or
removed as we no longer have a global menu bar.
We were re-rendering areas that were considered transparency areas even
though they weren't transparency areas or were occluded by opaque
areas.
In order to fix this, we need to be a bit smarter about what is above
and below any given window. Even though a window may have transparent
areas, if those are occluded by opaque window areas on top they are
not actually any areas that should be rendered at all. And the opposite
also applies, opaque window areas for windows below that are occluded
by transparent areas, do need to be rendered as transparency. This
solves the problem of unnecessary transparency areas.
The other problem is that we need to know what areas of a window's
dirty rectangles affect other windows, and where. Basically any
opaque area that is somehow below a transparent area that isn't
otherwise occluded, and any transparent area above any other window
area (transparent or opaque) needs to be marked dirty prior to
composing. This makes sure that all affected windows render these
areas in the correct order. To track these, we now have a map of
affected windows and the rectangles that are affected (because not all
of that window's transparency areas may be affected).
This implements window stealing in WindowServer, which allows clients
to mark a window they own as 'stealable' by another client. Indicating
that the other client may use it for any purpose.
This also updates set_window_parent_from_id so that the client must
first mark its window as stealable before allowing other clients to
use it as a parent.