Without this change, window buttons would get stuck in the "pressed"
state as long as the left mouse button was pressed, even if you moved
the mouse cursor out of the button rect.
Make the taskbar 27 pixels tall instead of 28. This makes the button
icons and applets vertically centered.
On a related note, this required touching *way* too many places..
This enables us to use keys of type NonnullRefPtr in HashMaps and
HashTables.
This commit also includes fixes in various places that used
HashMap<T, NonnullRefPtr<U>>::get() and expected to get an
Optional<NonnullRefPtr<U>> and now get an Optional<U*>.
This ignores unhandled mouse clicks for the window buttons. Right now
right-clicking on the window buttons animates them as if some action
were to occur when the mouse button is released.
Most of the IPC that happens between clients and WindowServer when
creating and configuring windows can be asynchronous. This further
reduces the amount of ping-ponging played during application startup.
Creating a menu/menubar needs to be synchronous because we need the
ID from the response, but adding stuff *to* menus (and adding menus
to menubars, and menubars to windows) can all be asynchronous.
This dramatically reduces the amount of IPC ping-pong played by
each GUI application during startup.
I measured how long it takes TextEditor to enter the main event loop
and it's over 10% faster here. (Down from ~86ms to ~74ms)
This enables support for automatically generating client methods.
With this added the user gets code completion support for all
IPC methods which are available on a connection object.
This commit unifies methods and method/param names between the above
classes, as well as adds [[nodiscard]] and ALWAYS_INLINE where
appropriate. It also renamed the various move_by methods to
translate_by, as that more closely matches the transformation
terminology.
Windows that are marked as modified will now have another (themable)
close button. This gives an additional visual clue that some action
will be required by the user before the window gets closed.
The default window-close-modified icon is an "X" with "..." underneath,
building on the established use of "..." in menus to signify that
additional user input will be required before an action is completed.
It's possible that the backing store hasn't been updated yet, so
when performing an alpha hit-test make sure the bitmap actually
contains it.
Fixes#6731
When a new Window instance is added to the WindowManager, it does not
yet have an updated value for `m_frame->rect()` and we're not checking
if there is a new candidate for the hovered window, which we need to do
since the mouse cursor might hover above the newly opened window.
This fixes both issues: as soon as a Window frame's rect is changed,
ask the WindowManager to reevaluate its hovered window. This takes care
of newly opened windows _and_ windows that are programmatically changed
in size.
This works because when a Window becomes hovered, the WindowManager
sends out an enter event. This event in turn triggers the Window to
evaluate the cursor type under the mouse position and to update it when
necessary.
Fixes#4809.
This patch removes the IPC endpoint numbers that needed to be specified
in the IPC files. Since the string hash is a (hopefully) collision free
number that depends on the name of the endpoint, we now use that
instead. :^)
Additionally, endpoint magic is now treated as a u32, because endpoint
numbers were never negative anyway.
For cases where the endpoint number does have to be hardcoded (a current
case is LookupServer because the endpoint number must be known in LibC),
the syntax has been made more explicit to avoid confusing those
unfamiliar. To hardcode the endpoint magic, the following syntax is now
used:
endpoint EndpointName [magic=1234]
This patch removes the IPC endpoint numbers that needed to be specified
in the IPC files. Since the string hash is a (hopefully) collision free
number that depends on the name of the endpoint, we now use that
instead. :^)
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This commit adds an event called WM_SuperKeyPressed which is sent to all
windows via WindowManagerServerConnection.
The event is fired from WindowManager when the super key is pressed,
which is the windows key on most keyboards :)
Since menu separator items don't have an associated identifier,
make sure we don't falsely report that we've enter item 0.
This fixes an issue where hovering over a separator would behave
as if we'd hovered over the first item in the menu wrt sending
MenuItemEntered.
We now send out MenuItemEntered and MenuItemLeft messages to the client
when the user hovers/unhovers menu items.
On the client side, these become GUI::ActionEvent, with one of two
types: ActionEnter or ActionLeave. They are sent to the Application.
This will allow GUI applications to react to these events.
With this patch the window manager related functionality is split out
onto a new endpoint pair named WindowManagerServer/Client. This allows
window manager functionality to be potentially privilege separated in
the future. To this end, a new client named WMConnectionClient
is used to maintain a window manager connection. When a process
connects to the endpoint and greets the WindowServer as a window manager
(via Window::make_window_manager(int)), they're subscribed to the events
they requested via the WM event mask.
This patch also removes the hardcoding of the Taskbar WindowType to
receive WM events automatically. However, being a window manager still
requires having an active window, at the moment.
This warning informs of float-to-double conversions. The best solution
seems to be to do math *either* in 32-bit *or* in 64-bit, and only to
cross over when absolutely necessary.
This is important when the window is maximized or tiled (which
recalculate_rect() will both check), as we otherwise create a gap above
the window frame (when hiding the menubar) or push the frame off the
screen (when showing the menubar).
We were writing to the currently hovered menu item index in a bunch
of places, which made it very confusing to follow how it changes.
Rename Menu::set_hovered_item() to set_hovered_index() and use it
in more places instead of manipulating m_hovered_item_index.