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20 commits

Author SHA1 Message Date
Andreas Kling
15fb917f28 Convert more RetainPtr use to Retained. 2019-02-25 16:04:08 +01:00
Andreas Kling
9b71307d49 WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.

Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.

The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.

For now I'm just happy with the cute effect. :^)
2019-02-19 01:42:53 +01:00
Andreas Kling
9b2b9fe39b SharedGraphics: Fix #ifdef mismatch in Painter.
This mistake created an incredible amount of confusion. We would allocate
a slightly too small Painter on the stack and then invoke its constructor,
overwriting whatever came after it on the stack.
2019-02-17 00:52:17 +01:00
Andreas Kling
640360e958 Move WindowServer to userspace.
This is a monster patch that required changing a whole bunch of things.
There are performance and stability issues all over the place, but it works.
Pretty cool, I have to admit :^)
2019-02-17 00:13:47 +01:00
Andreas Kling
5f288014d4 WindowServer: More work on menus. 2019-02-11 10:08:54 +01:00
Andreas Kling
53d34a0885 Port Terminal to LibGUI.
To facilitate listening for action on arbitrary file descriptors,
I've added a GNotifier class. It's quite simple but very useful:

GNotifier notifier(fd, GNotifier::Read);
notifier.on_ready_to_read = [this] (GNotifier& fd) {
    // read from fd or whatever else you like :^)
};

The callback will get invoked by GEventLoop when select() says we
have something to read on the fd.
2019-02-10 14:28:39 +01:00
Andreas Kling
e354c08c98 LibGUI: Share code for widget rendering styles in a GStyle class.
Since GScrollBar wants its internal buttons to look like GButtons,
let's share the painting code between them.
2019-02-10 07:11:01 +01:00
Andreas Kling
887b4a7a1a Start working on a simple Launcher app.
Let GButton have an optional icon (GraphicsBitmap) that gets rendered in the
middle of the button if present.

Also add GraphicsBitmap::load_from_file() which allows mmap'ed RGBA32 files.
I wrote a little program to take "raw" files from GIMP and swizzle them into
the correct byte order.
2019-02-07 23:17:06 +01:00
Andreas Kling
38f589a9cb SharedGraphics: Add some useful painting helpers and make use of them. 2019-02-05 11:42:58 +01:00
Andreas Kling
a258d6507a mmap all the font files!
Font now uses the same in-memory format as the font files we have on disk.
This allows us to simply mmap() the font files and not use any additional
memory for them. Very cool! :^)

Hacking on this exposed a bug in file-backed VMObjects where the first client
to instantiate a VMObject for a specific inode also got to decide its size.
Since file-backed VMObjects always have the same size as the underlying file,
this made no sense, so I removed the ability to even set a size in that case.
2019-02-05 06:43:33 +01:00
Andreas Kling
d4aaba6bed FontEditor: Minor UI improvements.
- Implement focus for custom widgets.
- Add two live demo labels with an English pangram in upper/lower case.
2019-02-04 15:38:03 +01:00
Andreas Kling
6fc3c38324 Start working on a simple graphical font editor.
Editing fonts by editing text files is really slow and boring.
A simple font editor seems like a good way to take LibGUI for a spin.
2019-02-02 08:07:06 +01:00
Andreas Kling
b7967d1292 SharedGraphics: Make Painter::fill_rect() respect the current DrawOp. 2019-02-01 05:23:05 +01:00
Andreas Kling
e04ba0a83c Add a simple clock window to guitest2.
This is driven by mousedown events right now, since there are no timers.
2019-01-31 16:37:43 +01:00
Andreas Kling
0db72786cf Snazz up the windows with some title bar gradients. :^) 2019-01-25 05:02:32 +01:00
Andreas Kling
86eae0f8df Let userland retain the window backing store while drawing into it.
To start painting, call:
gui$get_window_backing_store()

Then finish up with:
gui$release_window_backing_store()

Process will retain the underlying GraphicsBitmap behind the scenes.
This fixes racing between the WindowServer and GUI clients.

This patch also adds a WSWindowLocker that is exactly what it sounds like.
2019-01-24 23:44:19 +01:00
Andreas Kling
291922b1af WindowServer: Show PID and window ID in title bars for now.
This is useful for debugging since I'm often wondering which process some
window belongs to (and what the window ID is.)
2019-01-21 02:43:38 +01:00
Andreas Kling
3271c115e2 WindowServer: Only blit dirty rect of windows to back buffer.
Previously we'd blit every pixel in every window that intersected any dirty
rect to the back buffer. With this patch, we limit ourselves to blitting the
pixels inside the actual dirty rects.

There's still a lot of optimizations to make in this code.
2019-01-20 23:42:36 +01:00
Andreas Kling
b91479d9b9 Rename all the LibGUI classes to GClassName. 2019-01-20 04:49:48 +01:00
Andreas Kling
7e5b81fe48 Make a SharedGraphics directory for classes shared between Kernel and LibGUI. 2019-01-19 23:22:46 +01:00
Renamed from Widgets/Painter.h (Browse further)