Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
This is quite a radical change. The previous UI was very easy to add new
properties to (just add to the FooRole enum and it automatically
works), but not so nice to use: A ComboBox for selecting a property,
and then a box to edit that property's value. This makes it difficult
to compare different properties or edit multiple together without a lot
of back-and-forth.
This new design gives each property its own editing widgets, with those
categorized into several tabs. To try and avoid increasing the
maintenance burden for this, the UI is generated from the
`windows_tab`, `widgets_tab` and `syntax_highlighting_tab` variables,
which are basically just lists of which properties go in that tab. One
of the `FooProperty.gml` files is loaded to create each property's
widgets.
We only need to fire these callbacks when we want to change the palette.
So, when setting widget values to match a palette that has just been
loaded, or to show the value of the role selected in a ComboBox, we can
skip the callbacks. This saves some work, and means we can reliably use
on_palette_change to know when the palette has actually been modified.
This is to simplify the code, as Color, Alignment, Flag, Metric and Path
RoleModel classes looked exactly the same.
Additionally, I've added a try_create() function for error propagation.
:^)
Currently this method always succeeds, but that won't be true once we
switch to the Core::Stream API. :^)
Some of these places would ideally show an error message to the user,
since failure to save a file is significant, but let's not get
distracted right now.
I've attempted to handle the errors gracefully where it was clear how to
do so, and simple, but a lot of this was just adding
`release_value_but_fixme_should_propagate_errors()` in places.
Implement a mechanism that allows us to alter colors so that they
mimic those a colorblind person would see. From the color we can then
alter the colors for the whole preview so we can simulate everything
in the theme including icons/decorations.
This filter is also available as a Filter in LibGfx so it can be
reused in multiple other places.
The color simulation algorithm is based on this one
https://github.com/MaPePeR/jsColorblindSimulator publicly available.
The GUI for this is a bit odd, especially since we only have one flag,
but otherwise adding new flags would require modifying ThemeEditor. At
least it is consistent with the other theme properties.
Prior this change, custom title metrics seen in the Basalt theme
and custom icon paths in Redmond themes were dropped when saving a file.
Now any entry, even empty, will be saved. This may end up with slightly
larger files, but on other hand, users will be able to see every option
in a text editor, without a need to look at the code/docs.
Prior to this change, the 'Save' action was saving a file to the startup
path (or just showed a File Picker dialog) if a file has been opened
by the Open action or by drag-n-dropping a file to the program.
Prior this change, when you opened a file using the brand new Open
action and tried to change the Color Role or save it, then it would just
go back to the startup palette.
Most of the models were just calling did_update anyway, which is
pointless since it can be unified to the base Model class. Instead, code
calling update() will now call invalidate(), which functions identically
and is more obvious in what it does.
Additionally, a default implementation is provided, which removes the
need to add empty implementations of update() for each model subclass.
Co-Authored-By: Ali Mohammad Pur <ali.mpfard@gmail.com>
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().
This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
Since applications using Core::EventLoop no longer need to create a
socket in /tmp/rpc/, and also don't need to listen for incoming
connections on this socket, we can remove a whole bunch of pledges!