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2 commits

Author SHA1 Message Date
Jelle Raaijmakers
72782d845d LibGL: Ensure texture coordinate Q is set to 1 by default
When using vertex attribute pointers, we default the Q coordinate for
textures to 0 causing issues if the 4th coordinate is not passed in the
vertex data.

Clean up these defaults and make sure that Q is always set to `1.f`.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
365fb36108 LibGL: Split up GLContext implementation into logical units
This allows for faster rebuilds when the implementation changes.
2022-05-05 20:50:14 +02:00