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1350 commits

Author SHA1 Message Date
thankyouverycool
d54dc22362 WindowServer: Default to Desktop when picking a new active window 2022-08-25 13:28:50 +02:00
thankyouverycool
af706d081c WindowServer: Invalidate new and previous active input window frames
Fixes shared active title bar theming not updating for capturing
modals.
2022-08-25 13:28:50 +02:00
thankyouverycool
6f316d59f4 WindowServer: Restore modal chains from the Taskbar and Switcher
And only show modeless windows in WindowSwitcher.
2022-08-25 13:28:50 +02:00
thankyouverycool
5a0472d8d2 WindowServer: Use nearest modeless window for modal Taskbar rects
Modeless windows are guaranteed Taskbar buttons which lets us
simplify getting the proper taskbar rect for modals.
2022-08-25 13:28:50 +02:00
thankyouverycool
df2f479810 WindowServer: Don't move child windows in unison with their parents
This was a cludge for ComboBox ListView windows when they were first
implemented. The behavior is no longer needed and not very ergonomic
when moving Normal windows around.
2022-08-25 13:28:50 +02:00
thankyouverycool
2b2c317c2d WindowServer: Don't let modals minimize themselves
But do allow them to remain minimizable by a parent. This is a nice
ergonomics fix to allow a parent window to quickly minimize and
restore all its modal children.
2022-08-25 13:28:50 +02:00
thankyouverycool
788b16cbf8 WindowServer: Replace modal stacks with modal chains
And apply modal effects on move_to_front_and_make_active()

Instead of building a vector of windows every time we want to
loop over a group of related modals, simply recurse through
their ancestory. This lineage is now called a modal chain. Modal
chains begin at the first modeless parent, and a new chain
starts at every modeless child. This lets apps spawn child windows
independent of the main window's modal effects, restore state,
and workspace, yet still remain descendants.

Looping through a modal chain is recursive and includes the
modeless window which begins it.
2022-08-25 13:28:50 +02:00
thankyouverycool
4c7f95e2f8 LibGUI+WindowServer+Apps: Replace Accessory Windows
with the CaptureInput WindowMode. This mode will serve the same
function as accessories: redirecting input while allowing parent
windows to remain active.
2022-08-25 13:28:50 +02:00
thankyouverycool
0d4fd4e2a6 LibGfx+LibGUI+WindowServer+Apps+Demos: Replace ToolWindows
with the RenderAbove WindowMode. This mode will ensure child
windows always draw above their parents, even when focus is lost.
RenderAbove modals are automatically themed the same as the old
ToolWindows. Fixes ToolWindows rendering above ALL normal windows,
regardless of parent. We can't rely on WindowType to create these
sort of effects because of WindowManager's strict display hierarchy.
2022-08-25 13:28:50 +02:00
thankyouverycool
589572cfa4 LibGUI+WindowServer: Introduce WindowModes
Previously, Windows only understood blocking modality: Windows were
either modal, i.e., in a blocking state, or not. Windows could also
be set as Accessories or ToolWindows, attributes which technically
applied modes to their parents but were implemented ad hoc. This patch
redefines these modal effects as WindowModes and sets up some helpers.
This will let us simplify a lot of modal logic in the upcoming patches
and make it easier to build new modal effects in the future.

Windows can now set 1 of 5 modes before reification:
-Modeless:	No modal effect; begins a new modal chain
-Passive:	Window joins its modal chain but has no effect
-RenderAbove:	Window renders above its parent
-CaptureInput:	Window captures the active input role from its parent
-Blocking:	Window blocks all interaction with its modal chain

States like fullscreen and tiling are dynamic and don't alter behavior
in modal chains, so they aren't included.
2022-08-25 13:28:50 +02:00
thankyouverycool
609391b46e WindowServer: Add modeless_ancestor() helper 2022-08-25 13:28:50 +02:00
thankyouverycool
ab517aa21d WindowServer: Remove m_unmaximized_rect from Window
Superceded by m_floating_rect
2022-08-25 13:28:50 +02:00
thankyouverycool
68570e897d LibGfx+WindowServer: Remove set_size_around() from Rect and Window
Superceded by to_floating_cursor_position() as a more accurate way
to reposition windows on untile. Effectively made set_size_around()
dead code, so the remnants can be removed.
2022-08-25 13:28:50 +02:00
thankyouverycool
a1dceb5b97 WindowServer: Remove nudge_into_desktop() from Window
Positioning windows outside visible coordinates is valid if sometimes
curious behavior, but it shouldn't be considered misbehavior by default.
There are multiple ways to recover windows with obscured title bars,
and this function papers over actual resize bugs and is no longer
needed to normalize window size, so let's remove it for now.
2022-08-25 13:28:50 +02:00
thankyouverycool
b180132c87 WindowServer: Fix typo 'reminder' -> 'remainder' in WindowManager 2022-08-25 13:28:50 +02:00
thankyouverycool
24b8301a0e WindowServer: Get taskbar height from TaskbarWindow directly
Fixes incorrect hardcoded heights and a failure to get taskbar
height when tiling on new workspaces.
2022-08-25 13:28:50 +02:00
thankyouverycool
46d6347035 LibGUI+WindowServer: Initialize minimum window size to zero
And remove unnecessary workarounds to the old limit of {50, 50} and
the cautious but arbitrary limit of {1, 1} for other WindowTypes.
Null rects are already the default when calculating minimum window
size and are the least restrictive but valid value.

Also returns early during minimum size calculations for frameless
windows, and verifies against negative minimum sizes and failure to
disable widget min size before setting a minimum window size. Layout
automatically overrides this setting each relayout otherwise.
2022-08-25 13:28:50 +02:00
James Bellamy
352d6545a9 WindowServer+DisplaySettings: Capitalize display mode dropdown
Every other dropdown in settings is capitalized apart from this one.
This commit fixes that.
2022-08-24 12:17:30 +02:00
Tim Schumacher
39a3775f48 Userland: Rely on a single authoritative source for the default PATH 2022-08-23 19:00:04 +01:00
Linus Groh
275dea9d98 LibJS: Remove {Bytecode::,}Interpreter::global_object()
The basic idea is that a global object cannot just come out of nowhere,
it must be associated to a realm - so get it from there, if needed.

This is to enforce the changes from all the previous commits by not
handing out global objects unless you actually have an initialized
realm (either stored somewhere, or the VM's current realm).
2022-08-23 13:58:30 +01:00
Linus Groh
b345a0acca LibJS+LibWeb: Reduce use of GlobalObject as an intermediary
- Prefer VM::current_realm() over GlobalObject::associated_realm()
- Prefer VM::heap() over GlobalObject::heap()
- Prefer Cell::vm() over Cell::global_object()
- Prefer Wrapper::vm() over Wrapper::global_object()
- Inline Realm::global_object() calls used to access intrinsics as they
  will later perform a direct lookup without going through the global
  object
2022-08-23 13:58:30 +01:00
Linus Groh
e3895e6c80 LibJS: Pass Realm to define_native_{accessor,function}()
This is needed so that the allocated NativeFunction receives the correct
realm, usually forwarded from the Object's initialize() function, rather
than using the current realm.
2022-08-23 13:58:30 +01:00
Linus Groh
7c468b5a77 LibJS: Pass Realm to GlobalObject::initialize_global_object()
Global object initialization is tightly coupled to realm creation, so
simply pass it to the function instead of relying on the non-standard
'associated realm' concept, which I'd like to remove later.

This works essentially the same way as regular Object::initialize() now.

Additionally this allows us to forward the realm to GlobalObject's
add_constructor() / initialize_constructor() helpers, so they set the
correct realm on the allocated constructor function object.
2022-08-23 13:58:30 +01:00
Linus Groh
40a70461a0 LibWeb: Replace GlobalObject with Realm in wrapper functions
Similar to create() in LibJS, wrap() et al. are on a low enough level to
warrant passing a Realm directly instead of relying on the current realm
from the VM, as a wrapper may need to be allocated while no JS is being
executed.
2022-08-23 13:58:30 +01:00
Linus Groh
a022e548b8 LibJS: Replace GlobalObject with VM in Value AOs [Part 4/19]
This is where the fun begins. :^)
2022-08-23 13:58:30 +01:00
Linus Groh
999da617c5 LibJS: Remove GlobalObject from VM::this_value()
This is a continuation of the previous six commits.

The global object is only needed to return it if the execution context
stack is empty, but that doesn't seem like a useful thing to allow in
the first place - if you're not currently executing JS, and the
execution context stack is empty, there is no this value to retrieve.
2022-08-23 13:58:30 +01:00
Linus Groh
f3117d46dc LibJS: Remove GlobalObject from VM::throw_completion()
This is a continuation of the previous five commits.

A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)

In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
2022-08-23 13:58:30 +01:00
Linus Groh
e992a9f469 LibJS+LibWeb: Replace GlobalObject with Realm in Heap::allocate<T>()
This is a continuation of the previous three commits.

Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
2022-08-23 13:58:30 +01:00
huttongrabiel
4806567f05 NetworkServer: Use Core::Stream instead of Core::File
As per the FIXME.
2022-08-23 13:37:21 +01:00
Lucas CHOLLET
d5979516b4 ChessEngine: Don't throw away useful branches from last tree
Computation from last turn might have produced some nodes that are still
accurate. Keeping them should make the engine a bit smarter.
2022-08-22 21:20:41 +02:00
Lucas CHOLLET
351fc0cce2 ChessEngine: Use reduced Board objects in MCTSTree
Monte-Carlo methods are known to intensively create nodes and in our
case each leaf of the tree stores a board. However, for this use case,
we don't need a full board object that also contains game information.

This patch adds a `clone_cleared()` method that return a clone without
game information and uses it when constructing the tree.
It allows the ChessEngine much more possibility before getting out of
memory.
2022-08-22 21:20:41 +02:00
Lucas CHOLLET
5f13a87ce7 ChessEngine: Limit MCTSTree expansion
This method temperate the habit of Monte-Carlo based algorithms to
repeatedly create new nodes.

It was first implemented in `Efficient Selectivity and Backup Operators
in Monte-Carlo Tree Search` by Rémi Coulom.
2022-08-22 21:20:41 +02:00
Andreas Kling
17687435ca WindowServer: Redraw menu items after client updates them somehow
This fixes an issue where the undo/redo actions in TextEditor only
updated once you hovered over them.
2022-08-21 20:04:33 +02:00
thankyouverycool
a74f512f6b LibGUI+WindowServer+DisplaySettings: Add Tooltips to SystemEffects
Tooltips can now be toggled on and off system-wide.
2022-08-16 16:53:00 +02:00
thankyouverycool
d286bf85e6 WindowServer: Remove unused header in SystemEffects 2022-08-16 16:53:00 +02:00
thankyouverycool
63b8d04100 WindowServer: Walk the open menu stack in reverse on MouseMove events
Fixes lower level menus stealing focus from higher submenus.
2022-08-16 16:52:09 +02:00
thankyouverycool
e87eb97e68 WindowServer: Do not pop-up submenus directly atop their ancestors
Previously submenus would pop-up on their immediate open ancestors in
cases of limited screen real estate. If the submenu was sufficiently
large, this could make it difficult to navigate back down the menu
stack. Now submenus display on either side of their ancestors, making
it easy to zig-zag up and down menu stacks. This is similar to how
menus operate in many other DEs.
2022-08-16 16:52:09 +02:00
thankyouverycool
4489f9dbef WindowServer: Add MenuManager helper to find closest open ancestor 2022-08-16 16:52:09 +02:00
thankyouverycool
db852548ce WindowServer: Force cursor invalidation when composing immediately
And invalidate the cursor before creating a new drag-and-drop
overlay. Fixes dnd overlay bitmaps failing to draw at the correct
location immedately after changing cursors.
2022-08-16 16:43:27 +02:00
thankyouverycool
9bcd7dc0ce WindowServer: Don't start a drag and drop unless holding Primary mouse
Adds a member to record the last processed mouse buttons. If they
do not include MouseButton::Primary, return early before creating
a new drag and drop client. This fixes race conditions in which
MouseUp events canceling or completing a drop could be swallowed
by Overlay creation or postponed by an executing DragOperation,
leaving the operation in limbo.
2022-08-16 16:43:27 +02:00
thankyouverycool
7c1995993f WindowServer: Use correct config group for workspace settings
WindowServer.ini already contained the correct pluralized group by
default, but was left unused by a typo.
2022-08-16 16:41:47 +02:00
thankyouverycool
1f1ac99ef9 WindowServer+WorkspacePicker: Adjust active and inactive colors
Now uses the Selection ColorRole for the active desktop and a
slightly darkened Window for inactive ones. Several themes use
the same color for thread highlighting and inactive windows which
was causing frames to draw without the correct perception of depth.
2022-08-16 16:41:47 +02:00
Andreas Kling
072dde9387 WindowServer: Always use the automatic cursor tracking window's cursor
Whenever we're in the "automatic cursor tracking" state, we should only
display the tracking window's cursor, as the state is globally modal.
2022-08-16 00:58:26 +02:00
Andreas Kling
296e68fdbf WindowServer: Move "automatic cursor tracking window" to WindowManager
It didn't make sense for this to be a per-WindowStack concept, since
automatic cursor tracking is globally modal.
2022-08-16 00:58:26 +02:00
Andreas Kling
add4f42d21 WindowServer: Rename "active input tracking window"
...to "automatic cursor tracking window". This matches what we call its
sibling concept in LibGUI ("automatic cursor tracking widget").
2022-08-16 00:58:26 +02:00
Andreas Kling
3f14582b85 LoginServer+LibCore: Only create user temp directory from LoginServer
Other programs use Core::Account::login(), notably su(1), which stopped
working due to a missing "cpath" pledge promise.

This patch moves the /tmp/user/ creation logic to a separate function
that LoginServer can call.
2022-08-15 17:18:11 +02:00
Lucas CHOLLET
c248569d6b Base: Launch InspectorServer at session start-up 2022-08-14 21:52:35 +01:00
Lucas CHOLLET
1da9375400 Base: Launch ImageDecoder at session start-up 2022-08-14 21:52:35 +01:00
Lucas CHOLLET
e9e94ef3cc Base: Launch WebSocket at session start-up 2022-08-14 21:52:35 +01:00
Lucas CHOLLET
266e18e0b6 Base: Launch Request at session start-up 2022-08-14 21:52:35 +01:00