Instead of clients painting whenever they feel like it, we now ask that they
paint in response to a paint message.
After finishing painting, clients notify the WindowServer about the rect(s)
they painted into and then flush eventually happens, etc.
This stuff leaves us with a lot of badly named things. Need to fix that.
This means we only have to do one fill_rect() per line and the whole process
ends up being ~10% faster than before.
Also added a read_tsc() syscall to give userspace access to the TSC.
To start painting, call:
gui$get_window_backing_store()
Then finish up with:
gui$release_window_backing_store()
Process will retain the underlying GraphicsBitmap behind the scenes.
This fixes racing between the WindowServer and GUI clients.
This patch also adds a WSWindowLocker that is exactly what it sounds like.
Previously we'd blit every pixel in every window that intersected any dirty
rect to the back buffer. With this patch, we limit ourselves to blitting the
pixels inside the actual dirty rects.
There's still a lot of optimizations to make in this code.
When you open /dev/ptmx, you get a file descriptor pointing to one of the
available MasterPTY's. If none are available, you get an EBUSY.
This makes it possible to open multiple (up to 4) Terminals. :^)
To support this, I also added a CharacterDevice::open() that gets control
when VFS is opening a CharacterDevice. This is useful when we want to return
a custom FileDescriptor like we do here.