We regularily need to flush many rectangles, so instead of making many
expensive ioctl() calls to the framebuffer driver, collect the
rectangles and only make one call. And if we have too many rectangles
then it may be cheaper to just update the entire region, in which case
we simply convert them all into a union and just flush that one
rectangle instead.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
The compiler can't see that the definitions inside the .h file aren't meant to be
public symbols. So in a hypothetical program which uses the Kernel API, each(\!)
compilation unit that includes FB.h would define those fb_get_size_in_bytes symbols.
If that happens twice or more times, that would cause linker errors.
Since the functions are very short, inlining them seems like a good idea.
Also, using FB.h should be possible even if the containing compilation unit
doesn't already define size_t, so I added that header (stddef), too.