This patch adds instance, constructor and prototype classes for:
- EvalError
- InternalError
- RangeError
- ReferenceError
- SyntaxError
- TypeError
- URIError
Enumerator macros are used to reduce the amount of typing. :^)
Many other parsers call it with this name.
Also Type can be confusing in this context since the DeclarationType is
not the type (number, string, etc.) of the variables that are being
declared by the VariableDeclaration.
This patch adds JS::Shape, which implements a transition tree for our
Object class. Object property keys, prototypes and attributes are now
stored in a Shape, and each Object has a Shape.
When adding a property to an Object, we make a transition from the old
Shape to a new Shape. If we've made the same exact transition in the
past (with another Object), we reuse the same transition and both
objects may now share a Shape.
This will become the foundation of inline caching and other engine
optimizations in the future. :^)
You can now throw an expression to the nearest catcher! :^)
To support throwing arbitrary values, I added an Exception class that
sits as a wrapper around whatever is thrown. In the future it will be
a logical place to store a call stack.
You can now throw exceptions by calling Interpreter::throw_exception().
Anyone who calls ASTNode::execute() needs to check afterwards if the
Interpreter now has an exception(), and if so, stop what they're doing
and simply return.
When catching an exception, we'll first execute the CatchClause node
if present. After that, we'll execute the finalizer block if present.
This is unlikely to be completely correct, but it's a start! :^)
We can now handle scripts with if/else in LibJS. Most of the changes
are about fixing IfStatement to store the consequent and alternate node
as Statements.
Interpreter now also runs Statements, rather than running ScopeNodes.
This is pretty heavy and unoptimized, but it will do the trick for now.
Basically, Heap now has a HashTable<HandleImpl*> and you can call
JS::make_handle(T*) to construct a Handle<T> that guarantees that the
pointee will always survive GC until the Handle<T> is destroyed.
This can be used to implement arbitrary functionality, callable from
JavaScript.
To make this work, I had to change the way CallExpression passes
arguments to the callee. Instead of a HashMap<String, Value>, we now
pass an ordered list of Argument { String name; Value value; }.
This patch includes a native "print(argument)" function. :^)
This adds a basic Javascript lexer and parser. It can parse the
currently existing demo programs. More work needs to be done to
turn it into a complete parser than can parse arbitrary JS Code.
The lexer outputs tokens with preceeding whitespace and comments
in the trivia member. This should allow us to generate the exact
source code by concatenating the generated tokens.
The parser is written in a way that it always returns a complete
syntax tree. Error conditions are represented as nodes in the
tree. This simplifies the code and allows it to be used as an
early stage parser, e.g for parsing JS documents in an IDE while
editing the source code.:
Previously, we were assuming all declared variables were bound to a
block scope, now, with the addition of declaration types, we can bind
a variable to a block scope using `let`, or a function scope (the scope
of the inner-most enclosing function of a `var` declaration) using
`var`.
Objects can now be allocated via the interpreter's heap. Objects that
are allocated in this way will need to be provably reachable from at
least one of the known object graph roots.
The roots are currently determined by Heap::collect_roots().
Anything that wants be collectable garbage should inherit from Cell,
the fundamental atom of the GC heap.
This is pretty neat! :^)
I always tell people to start building things by working on the thing
that seems the most interesting right now. The most interesting thing
here was an AST + simple interpreter, so that's where we start!
There is no lexer or parser yet, we build an AST directly and then
execute it in the interpreter, producing a return value.
This seems like the start of something interesting. :^)