I have been going down into a bit of a rabbit hole trying to figure out
why the namespace is not getting set up properly on certain attributes.
At one stage, I thought the issue might have been around here where
attributes were being adjusted (it is not). I started adding spec
comments to understand what was happening, and by the time I realised it
wasn't in this place, I was already in too deep!
Add a whole bunch of spec comments, and leave one or two minor FIXME's
where the spec seems to have changed since this was originally
implemented.
Aside from the obvious performance benefits, this will allow us to
properly handle dictionary types. (whose dictionary-ness is only known
at build-time)
Much of the rest of the overload resolution algorithm steps can (and
should) be evaluated at build-time as well, but this is a good first
step.
This is split into two functions since there are other places in the
specification that invoke this algorithm with a particular FillMode
(i.e. not the one that the object has in m_fill_mode).
This patch makes it possible for JS::Object::internal_set() to populate
a CacheablePropertyMetadata, and uses this to implement a basic
monomorphic cache for the most common form of property write access.
Reduction of bug:
```html
<!DOCTYPE html><style>
html {
overflow-x: hidden;
overflow-y: scroll;
}
div {
background: orange;
height: 1000px;
width: 500px;
}
</style><body><div>
```
Fixes https://github.com/SerenityOS/serenity/issues/21690 and painting
on many other websites (null.com, servo.org).
The main issues are using Structured{Serialize,Deserailize} instead of
Structured{Serialize,Deserialize}WithTransfer and the temporary
execution context usage for StructuredDeserialize.
Allows Discord to load once again, as it uses a postMessage scheduler
to render components, including the main App component. The callback
checked the (previously) non-existent source attribute of the
MessageEvent and returned if it was not the main window.
Fixes the Twitch cookie consent banner saying "failed integrity check"
for unknown reasons, but presumably related to the source and origin
attributes.
Having two ways that `<position>` is represented is awkward and
unnecessary. So, let's combine the two paths together. This first step
copies and modifies the `parse_position()` code to produce a
`PositionStyleValue`.
Apart from returning a StyleValue, this also makes use of automatic enum
parsing instead of manually comparing identifier strings.
This will be required for propagating the current animation time to all
relevant timelines, which each propagate that time to all of their
relevant animations.
This does _NOT_ correspond to anything in the IDL or ECMAScript spec,
but is a custom extended attribute.
We use it to define the "enumerated" values of an attribute
Instead of a StringView. This allows us to preserve the nice O(1) string
compare property of FlyString, and not needing to allocate when one is
needed.
Ideally all other places in Token should have similar changes done, but
to prevent a huge amount of churn, just change ident for now.
It's a little awkward that one caller of this is passing through an
Optional<String> and another an Optional<DeprecatedString>, but that
should be fixed some point in the future with further DeprecatedString
porting.
No IDL file pulls in these requiring DeprecatedString support, so we
are now able to remove these functions! :^)
Also leave a FIXME while we are at it, as ideally this function would
take an Optional<FlyString> - but the IDL generator does not currently
support this.