Now the "New directory..." contextual menu is disabled if the current
user doesn't have enough permissions to create a node in the current
path.
This prevents the user going to the "New Directory" InputBox, writing
an appropriate name and accepting just to find they can't even do it :)
Now FileManager will paste the clipboard contents inside a folder if the
paste action was clicked through a folder context menu, being the target
directory the selected folder.
This mimicks most of the behaviours that the different file managers
have.
This patch adds GUI::Action::create_checkable() helpers that work just
like the existing create() helpers, but the actions become checkable(!)
Clients are no longer required to manage the checked state of their
actions manually, but instead they will be checked/unchecked as needed
by GUI::Action itself before the activation hook is fired.
Previously, drag and drop would only work when dragging between node
items on a DirectoryView. This commit makes it possible to drag files to
the empty area of the DirectoryView and copy files more easily between
windows.
When a drag operation is accepted, we don't check whether the source
nodes contain the destination directory. This could trigger an unwanted
recursive copy.
If the selection is empty, the model index will be invalid and the file
system model will return the root directory path by default. This causes
the file manager to jump to the root directory when the currently
selected item on the tree view is deselected.
FileManager can now be started with the --desktop argument. When it's
started in this mode, it will run as a WindowType::Desktop window and
not create any of its regular UI.
The desktop version of the file manager is currently pretty bare-bones
but we can improve it over time and share more code with the regular
file manager windows.
I think this is pretty cool! :^)
This allows us to construct menus in a more natural way:
auto& file_menu = menubar->add_menu("File");
file_menu.add_action(...);
Instead of the old way:
auto file_menu = GUI::Menu::construct();
file_menu->add_action(...);
menubar->add_menu(file_menu);
Now that add() returns a WidgetType&, we can't rely on the parent of a
GUI::Dialog to still keep it alive after exec() returns. This happens
because exec() will call remove_from_parent() on itself before
returning.
And so we go back to the old idiom for creating a GUI::Dialog centered
above a specific window. Just call GUI::Dialog::construct(), passing
the "parent" window as the last parameter.
Since the returned object is now owned by the callee object, we can
simply vend a ChildType&. This allows us to use "." instead of "->"
at the call site, which is quite nice. :^)
This patch adds two new API's:
- WidgetType& GUI::Window::set_main_widget<WidgetType>();
This creates a new main widget for a window, assigns it, and returns
it to you as a WidgetType&.
- LayoutType& GUI::Widget::set_layout<LayoutType>();
Same basic idea, creates a new layout, assigns it, and returns it to
you as a LayoutType&.
This patch implements basic drag & drop file management in a narrow set
of cases. You can now drag & drop a file onto a folder in the same
directory, and the dropped file will be copied into the directory.
We'll need to support a lot more variations of this, but this is nice!
I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.
The new convention is:
- "LibFoo" is a userspace library that provides the "Foo" namespace.
That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
This patch adds a new "accept" promise that allows you to call accept()
on an already listening socket. This lets programs set up a socket for
for listening and then dropping "inet" and/or "unix" so that only
incoming (and existing) connections are allowed from that point on.
No new outgoing connections or listening server sockets can be created.
In addition to accept() it also allows getsockopt() with SOL_SOCKET
and SO_PEERCRED, which is used to find the PID/UID/GID of the socket
peer. This is used by our IPC library when creating shared buffers that
should only be accessible to a specific peer process.
This allows us to drop "unix" in WindowServer and LookupServer. :^)
It also makes the debugging/introspection RPC sockets in CEventLoop
based programs work again.