Previously, Button::set_icon required moving the bitmap into the
button, preventing the same bitmap from being used by multiple
buttons at once. While this works for buttons that are created once,
any button that is dynamically added would require the same bitmap to
be loaded every single time. In addition to being ineffecient, this
also makes error checking more difficult.
With this change, a bitmap can be loaded once, and passed to multiple
buttons.
Mostly slapping "timeZone: UTC" on DateTimeFormat tests (we have other
tests for specific time zones). Also pick dates that are not on DST
boundaries in some time zones where that matters.
This hides the method Group::add_group() on both MacOS and OpenBSD since
the function putgrent(), which is essential for add_group() to work, is
not available on these OSes.
This was easily done, as the Kernel and Userland don't actually share
any of the APIs exposed by it, so instead the Kernel APIs were moved to
the Kernel, and the Userland APIs stayed in LibKeyboard.
This has multiple advantages:
* The non OOM-fallible String is not longer used for storing the
character map name in the Kernel
* The kernel no longer has to link to the userland LibKeyboard code
* A lot of #ifdef KERNEL cruft can be removed from LibKeyboard
Previously we were jumping to the new end of the previous block (created
by the newly inserted ForkStay), correct the offset to jump to the
correct block as shown in the comments.
Fixes#12033.
This mirrors the previous default in Core::LocalSocket, and is the safer
default anyway. This prevents fds from living on in other processes when
exec() is called in certain programs such as Assistant.
Fixes#12029.
The constant value for GL_DECAL is 0x2101 instead of 0x2102.
This was tripping up Half-Life when making the water texture
transparent when under water. The Half-Life port uses its own OpenGL
header, meaning this error wasn't hidden by us.
test-js crashes with a segmentation fault when running on macOS on Arm.
Increasing the margin in the test in did_reach_stack_space_limit() to
32 * KiB makes the tests pass. To simplify the code, this is applied
independently of platform, and the previous test for use of an address
sanitizer is removed.
In querySelector(All)'s use of "Match a Selector Against a Tree", it
passes in the node the function was called on as the "optional scoping
root", which causes it and the nodes which aren't descendants of it
to be excluded from the list of possible nodes to match against.
For us, this is the equivalent of using the non-inclusive variant of
`for_each_in_subtree_of_type`.
This was tripping up the node re-ordering logic of d3 and would cause
it to try and reinsert nodes into their parent, causing an exception
to be thrown.
Note that this should be shadow-including, but we don't currently have
shadow-including tree traversal as per https://dom.spec.whatwg.org/#concept-shadow-including-tree-orderhttps://drafts.csswg.org/selectors-4/#match-a-selector-against-a-treehttps://dom.spec.whatwg.org/#scope-match-a-selectors-string
This is wrong because we have already set the fd in the
PosixSocketHelper, and the destructor of the respective Socket class
will close the fd for us. With the manual closing of the fd, we attempt
to close the same fd twice which results in a crash.
Thanks to stelar7 for noticing this bug.
Since all users of the old API are now removed, this commit removes all
the methods that returned raw file descriptors, in favor of returning
`ErrorOr<NonnullRefPtr<Core::File>`.
The current implementation is a bit of a hack since we also want to keep
around the previous variants for now, but will be cleaned up later once
all applications have been ported to the new API.
Despite looking like it was still needed, it was only used for passing
to other calls to Length::resolved() recursively. This makes the
various `foo.resolved().resolved()` calls a lot less awkward.
(Though, still quite awkward.)
I think we'd need to separate calculated lengths out to properly tidy
these calls up, but one yak at a time. :^)
A lot of this is quite ugly, but it should only be so until I remove
Length::Type::Percentage entirely. (Which should happen later in this
PR, otherwise, yell at me!) For now, a lot of things have to be
resolved twice, first from a LengthPercentage to a Length, and then
from a Length to a pixel one.
The flexbox logic confuses me so regressions are possible, though our
test page looks the same as before so it should be fine.
Renamed FlexBasis::Length -> LengthPercentage too, for clarity.
This does undo the changes in 88c32836d8,
which accounted for our bitmap fonts being a different size than the
`font-size` property requests. I think this would be better handled
inside Length::to_px(), which would then apply to all font-size-relative
lengths (eg, em and rem) instead of only for the line-height property.
Layout::Node still treats border radii as having a single value instead
of horizontal and vertical, but one less hack is nice, and helps with
conversion to LengthPercentage. :^)