This app allows the user to easily adjust his mouse's acceleration
as well as the scrollwheel's global scroll length.
The mouse acceleration changes would not be noticeable in qemu as
by default serenity uses VMWareBackdoor when available which lets
the host handle mouse movement instead of the guest (Serenity),
so in order to test this on a none-baremetal pc the VMWareBackdoor
has to be disabled.
With everything now using GUI::FileIconProvider and therefore loading
icons embedded in the executable files, this information is now longer
being used.
We might have to think about this again if we want to allow .af files
with custom commands (e.g. shell scripts). Maybe those could get away
with just an "Icon" entry under "[App]", but currently there's only
"Executable" anyway.
Browser supports very few protocols (http, https, gemini, file) at the
moment, so there's no point in using it as a catch-all and default
protocol handler. I added an explicit association for gemini to
/bin/Browser instead.
This stops Desktop::Launcher::open() from reporting success for any URL,
which really isn't the case (Browser shows an error page...).
This is an upscaled (no interpolation) version of the 16x16 icon, which
looks pretty neat given the pixelated appearance of the "Fire" demo
application. :^)
HackStudio no longer has dedicated project files, so let's get rid of
the *.hsp file concept. It'll eventually produce some files again,
but they won't be the same kind of "project" files.
This adds a new 32x32 Help application icon, a new open book icon,
copies the current book icon as Help's 16x16 icon, and updates
the Help application file to reflect these changes.
Adds metadata about apps for what file types and protocols they can
handle, then consumes that in the LaunchServer. The LaunchServer can
then use that to offer multiple options for what apps can open a given
URL. Callers can then pass back the handler name to the LaunchServer to
use an alternate app :)
Added a solitaire game. Currently there are graphics missing on some
of the cards, but the game is fully functional.
Press F12 to show the game-over animation manually.