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2438 commits

Author SHA1 Message Date
Tim Schumacher
39a3775f48 Userland: Rely on a single authoritative source for the default PATH 2022-08-23 19:00:04 +01:00
Linus Groh
275dea9d98 LibJS: Remove {Bytecode::,}Interpreter::global_object()
The basic idea is that a global object cannot just come out of nowhere,
it must be associated to a realm - so get it from there, if needed.

This is to enforce the changes from all the previous commits by not
handing out global objects unless you actually have an initialized
realm (either stored somewhere, or the VM's current realm).
2022-08-23 13:58:30 +01:00
Linus Groh
b345a0acca LibJS+LibWeb: Reduce use of GlobalObject as an intermediary
- Prefer VM::current_realm() over GlobalObject::associated_realm()
- Prefer VM::heap() over GlobalObject::heap()
- Prefer Cell::vm() over Cell::global_object()
- Prefer Wrapper::vm() over Wrapper::global_object()
- Inline Realm::global_object() calls used to access intrinsics as they
  will later perform a direct lookup without going through the global
  object
2022-08-23 13:58:30 +01:00
Linus Groh
e3895e6c80 LibJS: Pass Realm to define_native_{accessor,function}()
This is needed so that the allocated NativeFunction receives the correct
realm, usually forwarded from the Object's initialize() function, rather
than using the current realm.
2022-08-23 13:58:30 +01:00
Linus Groh
7c468b5a77 LibJS: Pass Realm to GlobalObject::initialize_global_object()
Global object initialization is tightly coupled to realm creation, so
simply pass it to the function instead of relying on the non-standard
'associated realm' concept, which I'd like to remove later.

This works essentially the same way as regular Object::initialize() now.

Additionally this allows us to forward the realm to GlobalObject's
add_constructor() / initialize_constructor() helpers, so they set the
correct realm on the allocated constructor function object.
2022-08-23 13:58:30 +01:00
Linus Groh
b465f46e00 LibJS: Remove GlobalObject parameter from native functions 2022-08-23 13:58:30 +01:00
Linus Groh
25849f8a6d LibJS: Replace GlobalObject with VM in common AOs [Part 18/19] 2022-08-23 13:58:30 +01:00
Linus Groh
a022e548b8 LibJS: Replace GlobalObject with VM in Value AOs [Part 4/19]
This is where the fun begins. :^)
2022-08-23 13:58:30 +01:00
Linus Groh
999da617c5 LibJS: Remove GlobalObject from VM::this_value()
This is a continuation of the previous six commits.

The global object is only needed to return it if the execution context
stack is empty, but that doesn't seem like a useful thing to allow in
the first place - if you're not currently executing JS, and the
execution context stack is empty, there is no this value to retrieve.
2022-08-23 13:58:30 +01:00
Linus Groh
f3117d46dc LibJS: Remove GlobalObject from VM::throw_completion()
This is a continuation of the previous five commits.

A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)

In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
2022-08-23 13:58:30 +01:00
Linus Groh
e992a9f469 LibJS+LibWeb: Replace GlobalObject with Realm in Heap::allocate<T>()
This is a continuation of the previous three commits.

Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
2022-08-23 13:58:30 +01:00
Linus Groh
b99cc7d050 LibJS+LibWeb: Replace GlobalObject with Realm in create() functions
This is a continuation of the previous two commits.

As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
2022-08-23 13:58:30 +01:00
Linus Groh
5dd5896588 LibJS+LibWeb: Replace GlobalObject with Realm in initialize() functions
This is a continuation of the previous commit.

Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
2022-08-23 13:58:30 +01:00
Linus Groh
ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00
Hendiadyoin1
4e9313fa73 PixelPaint: Use Sqrt1_2 constant in EllipseTool instead of 1/1.41
This also demotes the constant to floats instead of doubles, because we
truncate it to int anyways and don't need the extra accuracy.
2022-08-23 13:35:15 +01:00
Andreas Kling
ecf85875b5 PixelPaint: Disambiguate layer vs image actions in their names
Instead of having "Flip Horizontally" in both the Image and Layer menus,
we now have "Flip Image Horizontally" and "Flip Layer Horizontally".

This same concept applied to other, similar actions.
2022-08-22 21:55:19 +02:00
Andreas Kling
ac943c60ef PixelPaint: Add actions for flipping and rotating an individual layer 2022-08-22 21:55:19 +02:00
Andreas Kling
4491ef8ae6 PixelPaint: Relayout ImageEditor immediately when image rect changes
This avoids a jarring effect where we'd "snap" the image into place
upon the next resize event.
2022-08-22 21:55:19 +02:00
Andreas Kling
d7cf36ec6c PixelPaint: Create undo items for more editing actions 2022-08-22 21:55:19 +02:00
Andreas Kling
32b73dd4af PixelPaint: Restore image size from snapshots
This will make undoing a resize or rotate operation actually restore the
size of the image as well.
2022-08-22 21:55:19 +02:00
Sam Atkins
cde4552710 GamesSettings: Add a preview for the current card-game settings :^) 2022-08-22 12:50:41 +02:00
Sam Atkins
deeef8c412 GamesSettings: Add a setting for the card-back image
And also add a couple of images so there's more than one option. :^)

(My yak silhouette isn't very good, so please replace that, artists!)
2022-08-22 12:50:41 +02:00
Sam Atkins
a01c4c50d1 GamesSettings: Introduce a new GamesSettings application :^)
This currently has exactly one setting: The background colour for card
games. My thinking is, it's better to not have a Settings application
for each individual game we include in the system, since most will only
have a small number of settings, all Settings windows have tabs anyway,
and I don't want to flood the Settings app list unnecessarily.

As for having a single setting for all the card games: it's nice when
things match. :^)
2022-08-22 12:50:41 +02:00
Roberto Bampi
1c52ca9693 PixelPaint: Push layer creation onto the undo stack
Before this change, creating a layer, painting something on it and
undoing would delete the layer as well as the paint on it.
2022-08-22 12:49:11 +02:00
Jannis Weis
8fa34b43ce HexEditor: Fix utf16 validation
Previously the utf8_view was validated for the utf16 valude instead
of the utf16_view.
2022-08-22 12:48:47 +02:00
Jannis Weis
3911758277 FileManager: Disable open_child_directory_action if no child exists 2022-08-22 12:48:11 +02:00
Jannis Weis
8b395ffcc5 FileManager: Respond to all selection changes in the Breadcrumbbar
Use Breadcrumbbars on_segment_change instead of on_segment_click.
This allows us to remove the manual handler invokation in the
open_child_directory_action
2022-08-22 12:48:11 +02:00
Andreas Kling
bf25b0a0b5 PixelPaint: Show more specific Undo/Redo action text
The Undo/Redo actions now tell you what kind of action will be
undone/redone. This is achieved by adding an "action text" field to the
ImageUndoCommand and having everyone who calls did_complete_action()
provide this text.
2022-08-21 20:33:03 +02:00
Andreas Kling
101eb53de5 PixelPaint: Add Tool::tool_name() as a single-point-of-truth
Let the tools know what their names are.
2022-08-21 20:33:01 +02:00
Andreas Kling
c45f99f735 PixelPaint: Make Filter::filter_name() const 2022-08-21 20:19:59 +02:00
MacDue
78813313f9 PixelPaint: Fix tool preview positions after moving a layer
Previously the tool previews did not account for the position of
the layer, so would be drawn in the wrong location if the layer was
not at 0,0.
2022-08-21 14:13:08 +02:00
MacDue
973771f8f4 PixelPaint: Make outline ellipse the same size as other ellipses
The non-AA outline ellipse was drawn outside the bounding rectangle
unlike all other ellipses. This commit now scales it to match the
size of the other ellipse drawing modes (AA, filled, etc).
2022-08-21 14:13:08 +02:00
Liav A
0eaee045cf SystemMonitor: Don't unveil /boot/Kernel.debug if it does not exist
If the user decided for some reason to not include Kernel debug symbols
in the disk image, let's not try to unveil it.
2022-08-21 10:54:40 +01:00
Andreas Kling
81ee870c9b FileManager: Add "open child directory" action (Alt+Down)
This mirrors the "open parent directory" action, but traverses the
breadcrumbbar segments from left-to-right instead. The name is a little
bit strange, and maybe we can come up with something better.

It does feel pretty nice to use though. :^)
2022-08-18 20:44:15 +02:00
Timothy Flynn
299cebbbcb FileManager: Do not activate "Show Dotfiles" action on every startup
Commit 75d1840cf detects if the initial path provided to the FileManager
contains a dotfile, and if so, forces the FileManager to show dotfiles.
However, it does this by activating the "Show Dotfiles" action. This has
the side effect of always setting and persisting the configuration,
overriding whatever the user's preference was.

Instead, only transiently update the view to show dotfiles if the path
contains a dotfile.
2022-08-18 15:58:41 +02:00
thankyouverycool
a74f512f6b LibGUI+WindowServer+DisplaySettings: Add Tooltips to SystemEffects
Tooltips can now be toggled on and off system-wide.
2022-08-16 16:53:00 +02:00
thankyouverycool
71a437b512 DisplaySettings: Update Workspaces tab GML
Removes some verbiage and arranges things consistent with other
settings dialogs.

Ideally we shouldn't litter UIs with shortcuts, tips, tricks,
self-evident or redundant descriptions, etc, so this can be
refined again in the future once there's an official way to expose/
customize keyboard shortcuts.
2022-08-16 16:41:47 +02:00
huttongrabiel
279caade73 TextEditor: Correct typo in MainWidget.{cpp,h} 2022-08-16 09:53:30 +01:00
Andreas Kling
6135411ea8 Terminal: Enable double-buffering for the terminal widget
This was disabled originally because of performance paranoia, but it
resulted in flickering sometimes, so let's err on the side of nicer
looking terminals. :^)
2022-08-15 17:18:11 +02:00
davidot
e746360b9a LibJS: Use NaN boxing to decrease the memory size of Values
Using the fact that there are 2^52-2 NaN representations we can
"NaN-box" all the Values possible. This means that Value no longer has
an explicit "Type" but that information is now stored in the bits of a
double. This is done by "tagging" the top two bytes of the double.
For a full explanation see the large comment with asserts at the top of
Value.

We can also use the exact representation of the tags to make checking
properties like nullish, or is_cell quicker. But the largest gains are
in the fact that the size of a Value is now halved.

The SunSpider and other benchmarks have been ran to confirm that there
are no regressions in performance compared to the previous
implementation. The tests never performed worse and in some cases
performed better. But the biggest differences can be seen in memory
usage when large arrays are allocated. A simple test which allocates a
1000 arrays of size 100000 has roughly half the memory usage.

There is also space in the representations for future expansions such as
tuples and records.

To ensure that Values on the stack and registers are not lost during
garbage collection we also have to add a check to the Heap to check for
any of the cell tags and extracting the canonical form of the pointer
if it matches.
2022-08-15 17:11:25 +02:00
huttongrabiel
27abbfdf09 TextEditor: Display widget when needle not found in replace all
When the given needle is not found, replace displays a widget that says
the needle is not found, but replace all does not.

This change adds that widget to replace all.
2022-08-15 13:09:56 +02:00
Andreas Kling
418c6eb13b Terminal: Update window size increments on terminal font change
This fixes an issue where the window resize overlay would display
inaccurate "columns x rows" after a font change. This happened because
we kept using size increments derived from the original font.
2022-08-14 23:33:28 +02:00
Andreas Kling
c3873d8709 Terminal: Rename menu item from "Settings" to "Terminal Settings" 2022-08-14 23:33:28 +02:00
Andreas Kling
33c13f1bdc Browser: Rename menu item from "Settings" to "Browser Settings" 2022-08-14 23:33:28 +02:00
Andreas Kling
24956ba65d SystemMonitor: Add some margin around widgets in the process inspector 2022-08-14 23:33:28 +02:00
Andreas Kling
511ccc3e36 SystemMonitor: Make process name appear in the process inspector again
This regressed with the UI layout system changes.
2022-08-14 23:33:28 +02:00
Lucas CHOLLET
1da9375400 Base: Launch ImageDecoder at session start-up 2022-08-14 21:52:35 +01:00
Lucas CHOLLET
e8115bfdb1 Base: Launch FileSystemAccessServer at session start-up 2022-08-14 21:52:35 +01:00
Lucas CHOLLET
ac7b0e69e5 Base: Launch WebContent at session start-up 2022-08-14 21:52:35 +01:00
Lucas CHOLLET
266e18e0b6 Base: Launch Request at session start-up 2022-08-14 21:52:35 +01:00