This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
Global object initialization is tightly coupled to realm creation, so
simply pass it to the function instead of relying on the non-standard
'associated realm' concept, which I'd like to remove later.
This works essentially the same way as regular Object::initialize() now.
Additionally this allows us to forward the realm to GlobalObject's
add_constructor() / initialize_constructor() helpers, so they set the
correct realm on the allocated constructor function object.
The old versions were renamed to JS_DECLARE_OLD_NATIVE_FUNCTION and
JS_DEFINE_OLD_NATIVE_FUNCTION, and will be eventually removed once all
native functions were converted to the new format.
`$0` is a helpful variable in other browsers' JS consoles, which points
to whichever DOM Node is currently selected in the DOM Inspector. And
now we have it too! :^)
ConsoleGlobalObject is used as the global object when running javascript
from the Browser console. This lets us implement console-only functions
and variables (like `$0`) without exposing them to webpage content. It
passes other calls over to the usual WindowObject so any code that would
have worked in the webpage will still work in the console. :^)