Adds a member to record the last processed mouse buttons. If they
do not include MouseButton::Primary, return early before creating
a new drag and drop client. This fixes race conditions in which
MouseUp events canceling or completing a drop could be swallowed
by Overlay creation or postponed by an executing DragOperation,
leaving the operation in limbo.
This is useful, for instance, in games in which you can switch held
items using the scroll wheel. In order to implement this, they
previously would have to either add a hard-coded division by 4, or look
up your mouse settings to adjust correctly.
This commit adds an MouseEvent.wheel_raw_delta_x() and
MouseEvent.wheel_raw_delta_y().
We were forgetting to preserve the m_drag and m_mime_data members of
WindowServer::MouseEvent when making a translated copy.
This didn't affect any reachable code paths before this change.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *