Only process paint and resize events on the GUI client side if those events
have the latest up-to-date window size. This drastically reduces async
overdraw during interactive resize.
When resizing a window, we often end up having to paint some part of it
without coverage in the current backing store. This patch makes those cases
look nicer by having a fallback background color for each window, passed
along with the CreateWindow client message.
The window is simply ignored in the painting and hit testing traversal
when in minimized state, same as we do for invisible windows.
The WM_SetActiveWindow message (sent by Taskbar) brings it back into the
non-minimized state. :^)
The window frame is an object that contains a window, its title bar and
window border. This way WSWindowManager doesn't have to know about all the
different types of window borders, titlebar rects, etc.
I originally thought I would do this inside WindowServer, but let's try to
make it as a standalone app that communicates with WindowServer instead.
That will allow us to use LibGUI. :^)
When a mouse button is pressed inside a window, put that window into an
automatic mouse tracking state where all mouse events are sent to that
window until all mouse buttons are released.
This might feel even better if it only cared about the mouse buttons you
actually pressed while *inside* the windows to get released, I don't know.
I'll have to use it for a while and see how it's like.