This wasn't worth the headache of trying to make SVG boxes work together
with BFC right now. Let's just make it a block container once again, and
have its corresponding SVGPaintable inherit from PaintableWithLines.
We'll have to revisit this as SVG support improves.
Although something has a definite size, we may still have to "resolve"
it, since FFC is quite liberal in what it considers to be definite.
Let's put that logic in a set of helper functions.
1. Make this decision *after* we've inserted the layout node into the
layout tree. Otherwise, we can't reach its containing block!
2. Per css-sizing-3, consider auto-sized blocks whose sizes resolve
solely against other definite sizes as definite themselves.
In particular, (2) makes us consider width:auto block children of a
definite-size containing block as having definite size. This becomes
very important in flex layout.
If there's some non-block-level box (like an SVG element of some kind)
between to blocks, just skip over the non-block for purposes of margin
collapsing. This is basically a hack, and something we'll need to
improve as part of our general SVG support.
For single-line flex containers, center the only flex line along the
cross axis. Alignment of multi-line flex containers are left as a FIXME.
This patch also moves out the assignment of final metrics to the
FormattingState from align_all_flex_lines() to a separate function.
- Avoid performing inside layout on definite-size flex items (since
their computed size can be used as-is.)
- Use FormattingState::clone() to generate a throwaway layout instead of
mutating the tree in-place.
- Update spec link & comments based on current CSSWG draft. The latest
version is quite a bit clearer on how this should work.
Instead of doing internal child layout incrementally as we go, save it
for the end of flex layout. The code will become simpler if we can focus
on simply computing the dimensions of each flex item while we're doing
the main FFC algorithm.
We don't need to perform inside layout here. The only information we
need in this step is whether an anonymous block container has nothing
but empty-or-whitespace text children.
This information is already accurate after the initial layout tree
construction. Performing a layout does not change the answer. It does
however have many other side effects, so let's defer those.
This implements at least some of the specification. inter-character is
not yet handled. However as our current algorithm only considers
whitespace as word breaks, inter-word could technically be considered to
be handled. :^)
All the justification-related code is now in
InlineFormattingContext::apply_justification_to_fragments and is
performed after all the line boxes have been added.
Text justification now only happens on the last line if the excess space
including whitespace is below a certain threshold. 10% seemed reasonable
since it prevents the "over-justification" of text. Note that fragments
in line boxes before the last one are always justified.
When doing viewbox transforms, elliptical always had large arc and
sweep flag set to false. Preserve these flags so they can be set
correctly when applying viewbox transformations.
The absolute rect of a paintable is somewhat expensive to compute. This
is because all coordinates are relative to the nearest containing block,
so we have to traverse the containing block chain and apply each offset
to get the final rect.
Paintables will never move between containing blocks, nor will their
absolute rect change. If anything changes, we'll simpl make a new
paintable and replace the old one.
Take advantage of this by caching the containing block and absolute rect
after first access.
Previously this queried the root layout-node's font, which was both
wrong and could crash if the layout wasn't ready yet. Now, it's just
wrong. But at least all the font-related wrongness is grouped together
in StyleComputer. :^)
Everything related to hit testing is better off using the painting tree.
The thing being mousemoved over is a paintable, so let's hand that out
directly instead of the corresponding layout node.
Input events have nothing to do with layout, so let's not send them to
layout nodes.
The job of Paintable starts to become clear. It represents a paintable
item that can be rendered into the viewport, which means it can also
be targeted by the mouse cursor.
This patch adds a bunch of Paintable subclasses, each corresponding to
the Layout::Node subclasses that had a paint() override. All painting
logic is moved from layout nodes into their corresponding paintables.
Paintables are now created by asking a Layout::Box to produce one:
static NonnullOwnPtr<Paintable> Layout::Box::create_paintable()
Note that inline nodes still have their painting logic. Since they
are not boxes, and all paintables have a corresponding box, we'll need
to come up with some other solution for them.
BlockContainer paint boxes are the only ones that have line boxes
associated, so let's not waste memory on line boxes in all the other
types of boxes.
This also adds Layout::Box::paint_box() and the more tightly typed
Layout::BlockContainer::paint_box() to get at the paint box from the
corresponding layout box.
The "paintable" state in Layout::Box was actually not safe to access
until after layout had been performed.
As a first step towards making this harder to mess up accidentally,
this patch moves painting information from Layout::Box to a new class:
Painting::Box. Every layout can have a corresponding paint box, and
it holds the final used metrics determined by layout.
The paint box is created and populated by FormattingState::commit().
I've also added DOM::Node::paint_box() as a convenient way to access
the paint box (if available) of a given DOM node.
Going forward, I believe this will allow us to better separate data
that belongs to layout vs painting, and also open up opportunities
for naturally invalidating caches in the paint box (since it's
reconstituted by every layout.)
This expands the InspectorWidget::Selection to include an optional
PseudoElement, which is then passed over IPC to request style
information for it.
As noted, this has some pretty big limitations because pseudo-elements
don't have DOM nodes:
- Declared style has to be recalculated when it's requested.
- We don't display the computed style.
- We don't display custom properties.
This resolves the ambiguity between whether a single number is a number
or a ratio. :^)
Also removed the "no more tokens" checks from
deea129b8c - that logic was completely
wrong, since there are always tokens after a value in the `(123 < foo <
456)` syntax.