Raw sockets don't need a local port, so we shouldn't fail operations
if allocation yields an ENOPROTOOPT.
I'm not in love with the factoring here, just patching up the bug.
Without this patch we end up with sockets in the listener's accept
queue with state 'closed' when doing stealth SYN scans:
Client -> Server: SYN for port 22
Server -> Client: SYN/ACK
Client -> Server: RST (i.e. don't complete the TCP handshake)
This commit will add MSG_PEEK support, which allows a package to be
seen without taking it from the buffer, so that a subsequent recv()
without the MSG_PEEK flag can pick it up.
We had some inconsistencies before:
- Sometimes "The", sometimes "the"
- Sometimes trailing ".", sometimes no trailing "."
I picked the most common one (lowecase "the", trailing ".") and applied
it to all copyright headers.
By using the exact same string everywhere we can ensure nothing gets
missed during a global search (and replace), and that these
inconsistencies are not spread any further (as copyright headers are
commonly copied to new files).
Previously the E1000 network adapter would stop receiving further
packets when an RX buffer overrun occurred. This was the case
when connecting the adapter to a real network where enough broadcast
traffic caused the buffer to be full before the kernel had a chance
to clear the RX buffer.
The last IP address in an IPv4 subnet is considered the directed
broadcast address, e.g. for 192.168.3.0/24 the directed broadcast
address is 192.168.3.255. We need to consider this address as
belonging to the interface.
Here's an example with this fix applied, SerenityOS has 192.168.3.190:
[gunnar@nyx ~]$ ping -b 192.168.3.255
WARNING: pinging broadcast address
PING 192.168.3.255 (192.168.3.255) 56(84) bytes of data.
64 bytes from 192.168.3.175: icmp_seq=1 ttl=64 time=0.950 ms
64 bytes from 192.168.3.188: icmp_seq=1 ttl=64 time=2.33 ms
64 bytes from 192.168.3.46: icmp_seq=1 ttl=64 time=2.77 ms
64 bytes from 192.168.3.41: icmp_seq=1 ttl=64 time=4.15 ms
64 bytes from 192.168.3.190: icmp_seq=1 ttl=64 time=29.4 ms
64 bytes from 192.168.3.42: icmp_seq=1 ttl=64 time=30.8 ms
64 bytes from 192.168.3.55: icmp_seq=1 ttl=64 time=31.0 ms
64 bytes from 192.168.3.30: icmp_seq=1 ttl=64 time=33.2 ms
64 bytes from 192.168.3.31: icmp_seq=1 ttl=64 time=33.2 ms
64 bytes from 192.168.3.173: icmp_seq=1 ttl=64 time=41.7 ms
64 bytes from 192.168.3.43: icmp_seq=1 ttl=64 time=47.7 ms
^C
--- 192.168.3.255 ping statistics ---
1 packets transmitted, 1 received, +10 duplicates, 0% packet loss,
time 0ms, rtt min/avg/max/mdev = 0.950/23.376/47.676/16.539 ms
[gunnar@nyx ~]$
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
Binding to port 0 is used to signal to listen() to bind to any port
that is available. (in serenity's case, to the port range of 32768 to
60999, which are not privileged ports)
This patch adds a few missing ioctls which were required by Wine.
SIOCGIFNETMASK, SIOCGIFBRDADDR and SIOCGIFMTU are fully implemented,
while SIOCGIFFLAGS and SIOCGIFCONF are stubs.
Switch to using type-safe bitwise operators for the BlockFlags class,
this cleans up a lot of boilerplate casts which are necessary when the
enum is declared as `enum class`.
Mostly due to the fact that clang-format allows aligned comments via
AlignTrailingComments.
We could also use raw string literals in inline asm, which clang-format
deals with properly (and would be nicer in a lot of places).
copy_from_user can fail, for example when the user-supplied pointer is just before
the end of mapped address space. In that case, the first few bytes would get copied,
permanently overwriting the internal state of the Socket, potentially leaving it
in an inconsistent or at least difficult-to-predict state.
This may seem like a no-op change, however it shrinks down the Kernel by a bit:
.text -432
.unmap_after_init -60
.data -480
.debug_info -673
.debug_aranges 8
.debug_ranges -232
.debug_line -558
.debug_str -308
.debug_frame -40
With '= default', the compiler can do more inlining, hence the savings.
I intentionally omitted some opportunities for '= default', because they
would increase the Kernel size.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
In preparation for marking BlockingResult [[nodiscard]], there are a few
places that perform infinite waits, which we never observe the result of
the wait. Instead of suppressing them, add an alternate function which
returns void when performing and infinite wait.