This pass tries to eliminate repeated lookups of variables by name, by
remembering where these where last loaded to.
For now the lookup cache needs to be fully cleared with each call or
property access, because we do not have a way to check if these have any
side effects on the currently visible scopes.
Note that property accesses can cause getters/setters to be called, so
these are treated as calls in all cases.
Make LocalServer connections not terminate their process from SIGPIPE,
which fixes the issue where closing DisplaySettings with the[OK] button
would often crash WindowServer.
When creating a `Core::Stream::Socket`, you can now choose to prevent
SIGPIPE signals from firing and terminating your process. This is done
by passing MSG_NOSIGNAL to the `System::recv()` or `System::send()`
calls when you `read()` or `write()` to that Socket.
Instead, allow userspace to decide on the coredump directory path. By
default, SystemServer sets it to the /tmp/coredump directory, but users
can now change this by writing a new path to the sysfs node at
/sys/kernel/variables/coredump_directory, and also to read this node to
check where coredumps are currently generated at.
This adds support for parsing the ::placeholder pseudo-element and
injecting an anonymous layout node with that element when the input
element's data is empty.
The ::placeholder pseudo element was added in commit 1fbad9c, but the
total number of pseudo elements was not updated. Instead of this manual
bookkeeping, add a dummy value at the end of the enumeration for the
count.
TypedArray constructors/prototypes are currently allocating within their
C++ constructor when trying to access the intrinsic base TypedArray. To
prevent this, construct these objects with an already-allocated base
TypedArray.
We are currently allocating in Set's constructor to create the set's
underlying Map. This can cause GC to occur before the member is actually
initialized, thus we will crash in Set::visit_edges trying to visit a
member that does not exist.
Instead, create the Map in Set::initialize, where we can allocate. Also
change Map to be stored as a normal JS heap-allocated object, rather
than as a stack variable.