After running a build command, make by default stat()s the command's
output, and if it wasn't touched, then it cancels all build steps
that were scheduled only because this command was expected to change
the output.
Ninja has the same feature, but it's opt-in behind the per-command
"restat = 1" setting. However, CMake enables it by default for all
custom commands.
Use Meta/write-only-on-difference.sh to write the output to a temporary
file, and then copy the temporary file only to the final location if the
contents of the output have changed since last time.
write-only-on-difference.sh automatically creates the output's parent
directory, so stop doing that in CMake.
Reduces the number of build steps that run after touching a file
in LibCore from 522 to 312.
Since we now no longer trigger the CMake special case "If COMMAND
specifies an executable target name (created by the add_executable()
command), it will automatically be replaced by the location of the
executable created at build time", we now need to use qualified paths to
the generators.
Somewhat related to #2877.
Note that these aren't full implementations of the bindings. This
mostly implements the low hanging fruit (namely, basic reflections)
There are some attributes that should be USVString instead of
DOMString. However, USVString is a slightly different definition
of DOMString, so it should suffice for now.
This commit starts adding a basic SVG element. Currently, svg elements
have support for the width and height properties, as well as the stroke,
stroke-width, and fill properties. The only child element supported
is the path element, as most other graphical elements are just shorthand
for paths.
This allows us to determine which mode to render the page in.
Exposes "doctype" and "compatMode" on Document.
Exposes "name", "publicId" and "systemId" on DocumentType.
We use this to ensure that we're always working with a selection where
the start() is before the end() in document order. That simplifies all
the logic around this.
This patch adds a Web::Timer object that represents a single timer
registration made with window.setTimeout() or window.setInterval().
All live timers are owned by the DOM Window object.
The timers can be stopped via clearTimeout() or clearInterval().
Note that those API's are actually interchangeable, but we have to
support both.
We now use the ImageDecoder service in LibWeb for everything except
GIF images (we'll have to deal with them later, ofc.)
This has a little bit of overhead but we should be able to optimize
it until it becomes negligible.
We're still missing optional argument support, so this implementation
doesn't support fill(), only fill(fill_rule).
Still it's really nice to get rid of so much hand-written wrapper code.
We still have to hand-write a function to turn an Event& into a wrapper
but this is still a hue improvement. Eventually we'll find a way to
auto-generate that function as well.
This patch introduces a hackish but functional IDL parser and uses it
to generate the JS bindings for Node and Document.
We'll see how far this simple parser takes us. The important thing
right now is generating code, not being a perfect IDL parser. :^)
The stacking context tree doesn't affect layout at all, so let's move
it into the Painting/ directory. I'm not sure yet if it's worth going
for a fullly separate painting tree. So far I'm thinking a stacking
context tree with pointers into the layout tree might be enough.
To support z-ordering when painting, the layout tree now has a parallel
sparse tree of stacking contexts. The rules for which layout boxes
establish a stacking context are a bit complex, but the intent is to
encapsulate the decision making into establishes_stacking_context().
When we paint, we start from the ICB (LayoutDocument) who always has a
StackingContext and then paint the tree of StackingContexts where each
node has its children sorted by z-index.
This is pretty crude, but gets the basic job done. Note that this does
not yet support hit testing; hit testing is still done using a naive
treewalk from the root.
This patch implements a simple <object> element with fallback content.
If the URL from the data attribute fails to load (including 404),
we render the DOM tree inside the <object> as fallback content.
This works by generating a different layout tree for the <object>
depending on the state and success of the data load. Since we cannot
currently do incremental layout tree updates, we have to force a
complete layout tree rebuild when the resource load finishes/fails.
* A PageView is a view onto a Page object.
* A Page always has a main Frame (root of Frame tree.)
* Page has a PageClient. PageView is a PageClient.
The goal here is to allow building another kind of view onto
a Page while keeping the rest of LibWeb intact.
This patch introduces support for more than just "absolute px" units in
our Length class. It now also supports "em" and "rem", which are units
relative to the font-size of the current layout node and the <html>
element's layout node respectively.
This patch introduces a bunch of things:
- Subframes (Web::Frame::create_subframe())
- HTMLIFrameElement (loads and owns the hosted Web::Frame)
- LayoutFrame (layout and rendering of the hosted frame)
There's still a huge number of things missing, like scrolling, overflow
handling, event handling, scripting, etc. But we can make a little
iframe in a document and it actually renders another document there.
I think that's pretty cool! :^)
Until now we would simply apply stylesheets in the order they finished
loading. This patch adds a StyleSheetList object that hangs off of each
Document and contains all the style sheets in document order.
There's still a lot of work to do for a proper cascade, but at least
this makes us consistently wrong every time. :^)
This patch adds ImageResource as a subclass of Resource. This new class
also keeps a Gfx::ImageDecoder so that we can share decoded bitmaps
between all clients of an image resource inside LibWeb.
With this, we now share both encoded and decoded data for images. :^)
I had to change how the purgeable-volatile flag is updated to keep the
volatile-images-outside-the-visible-viewport optimization working.
HTMLImageElement now inherits from ImageResourceClient (a subclass of
ResourceClient with additional image-specific stuff) and informs its
ImageResource about whether it's inside the viewport or outside.
This is pretty awesome! :^)
A Resource represents a resource that we're loading, have loaded or
will soon load. Basically, it's a downloadable resource that can be
shared by multiple clients.
A typical usecase is multiple <img> elements with the same src.
In a future patch, we will try to make sure that those <img> elements
get the same Resource if possible. This will reduce network usage,
memory usage, and CPU usage. :^)
For now, this first patch simply introduces the mechanism.
You get a Resource by calling ResourceLoader::load_resource().
To get notified about changes to a Resource's load status, you inherit
from ResourceClient and implement the callbacks you're interested in.
This patch turns HTMLImageElement into a ResourceClient.
The AAA is a somewhat daunting algorithm you have to run for certain
tag when inserted inside the <body> element. The purpose of it is to
resolve issues with mismatched tags.
This patch implements the first half of the AAA. We also move the
"list of active formatting elements" to its own class, since it kept
accumulating little behaviors. "Marker" entries are now signified by
null Element pointers in the list.
Instead of creating extremely common FlyStrings like "id" and "class"
on demand every time they are needed, we now have AttributeNames.h,
which provides Web::HTML::AttributeNames::{id,class_}
This avoids a bunch of string allocations during selector matching.
This patch adds a new HTMLDocumentParser class. It keeps a tokenizer
object internally and feeds itself with one token at a time from it.
The names and idioms in this class are expressed as closely to the
actual HTML parsing spec as possible, to make development as easy
and bug free as possible. :^)
This is going to become pretty large, but it's pretty cool!