I'm about to make StackingContext traverse the paintable tree instead of
actually traversing the layout tree, and it turns out we were not
creating paintables for these SVG elements.
Also switch them to Layout::Box instead of the default InlineNode to
make the trees look a bit less weird. Ultimately, we should do something
specialized for these subtrees, but for now this'll do.
This doesn't seem to actually have fixed any bugs, as having
FillOpacity instead of StrokeOpacity in the call to parse_css_value
doesn't seem to have actually been causing bugs. But, I still think it's
worthwhile correcting.
The reason that it wasn't causing bugs is that having FillOpacity
instead of StrokeOpacity in the call to parse_css_value means that when
parsing the value is compared to the acceptable values for that property
(for example the value can only be a percentage, or a number, etc.). In
this case both FillOpacity and StrokeOpacity seem to accept the same
values.
Stop worrying about tiny OOMs. Work towards #20449.
While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
As part of this move properties/methods to the correct subclass
(position related properties go under SVGTextPositioningElement).
SVG text element hierarchy:
SVGTextContentElement
^- SVGTextPositioningElement
^- SVGTextElement
^- SVGTSpanElement
^- SVGTextPathElement (TODO)
^- SVGTRefElement (TODO)
This prevents SVG elements referenced by "use" being repeatedly cloned
in many redundant cases. Pages that use a large svg "sprite" that then
is referenced many times with "use" elements would load extremely
slowly, or crash the page.
The `document_fully_loaded` event should use the adjective "completely"
so as to match the spec and code convention. See
`Document::is_completely_loaded` and `m_completely_loaded_time`.
The SVGContext is a leftover from when SVG properties were more ad-hoc.
All properties are now (for better or worse) treated as CSS properties
(or handled elsewhere). This makes the SVGContext's fill/stroke
inheritance handling unnecessary.
Return error when input svg is not valid and SVGSVGElement is not
present in the tree instead of doing svg_root nullptr dereference.
Fixes crash on https://apps.kde.org/en-gb/
The fix here has two parts:
1. Don't use the fallback viewBox at all if we're not in SVG-as-image.
2. Don't make a fallback viewBox with zero width and/or height.
This fixes a crash on Bandcamp pages. Thanks Tim Flynn for reporting!
When embedding an SVG in an img element, if the external SVG's root
element has both width and height attributes, but no viewBox attribute,
we now create a fallback viewBox with "0 0 width height".
This appears to match the behavior of other browsers. Inspired by
discussion on Mozilla's bug tracker:
https://bugzilla.mozilla.org/show_bug.cgi?id=614649
The translation to the bounding box location is handled by the gradient
transform, also doing it here breaks things.
This fixes the MDN <radialGradient> example.
Although DistinctNumeric, which is supposed to abstract the underlying
type, was used to represent CSSPixels, we have a whole bunch of places
in the layout code that assume CSSPixels::value() returns a
floating-point type. This assumption makes it difficult to replace the
underlying type in CSSPixels with a non-floating type.
To make it easier to transition CSSPixels to fixed-point math, one step
we can take is to prevent access to the underlying type using value()
and instead use explicit conversions with the to_float(), to_double(),
and to_int() methods.
This forces us to diverge from the spec, but it's for a good cause:
by moving it into ImageRequest, we'll be able to reuse fetching and
decoding logic from CSS and other places.
This patch also makes ImageRequests shareable, currently keyed by
the URL (this part needs improvement!)
Previously, we did an evenodd fill for everything which while for most
SVGs works, it is not correct default (it should be nonzero), and broke
some SVGs. This fixes a few of the icons on https://shopify.com/.
The implementation of painting for SVG text follows the same pattern
as the implementation of painting for SVG geometries. However, instead
of reusing the existing PaintableWithLines to draw text, a new class
called SVGTextPaintable is introduced. because everything that is
painted inside an SVG is expected to inherit from SVGGraphicsPaintable.
Therefore reusing the text painting from regular text nodes would
require significant refactoring.
The `<style>` element is allowed to be in the SVG namespace, so we now
support this element.
It has the same behaviour as the HTML namespace `<style>` element as
described in the spec.
"The semantics and processing of a ‘style’ and its attributes must be
the same as is defined for the HTML ‘style’ element."
The spec for the `<use>` element requires a shadow tree for the
rendered content, so we need to be able to escape shadow trees when
rendering svg content.
Previously, this would blindly use parse_number() without checking if
there was a number to parse. This meant we would crash on transforms
like:
rotate(BAD 32 0)
Now the attribute just gracefully fails to parse.
This was crashing on google.com with the linux chrome user agent,
interestingly it seems like this behavior may have been accidental as
only two of the three `parse_number()` were changed in f7dbcb6
This fixes a plethora of rounding problems on many websites.
In the future, we may want to replace this with fixed-point arithmetic
(bug #18566) for performance (and consistency with other engines),
but in the meantime this makes the web look a bit better. :^)
There's a lot more things that could be converted to doubles, which
would reduce the amount of casting necessary in this patch.
We can do that incrementally, however.