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1344 commits

Author SHA1 Message Date
Olivier De Cannière
9414525d75 Calendar: Support preferred first day of the week 2022-09-20 13:12:00 -04:00
Timothy Flynn
a203e714ec LibGUI: Use fuzzy matching when searching for emoji by name
This allows the user to have slight typos in their search query.
2022-09-20 11:08:54 +01:00
Andreas Kling
5908873b45 LibGUI: Fire Show/Hide events when adding/removing widget from tree
This ensures that widgets always get an initial show event.
2022-09-20 10:32:13 +02:00
Timothy Flynn
7e5080ea53 LibGUI: Load emoji icons for EmojiInputDialog through Gfx::Emoji
No difference when cold-loading the emoji icons, but for a warm load,
this provides a per-process cache of the loaded icons.
2022-09-16 15:20:59 +02:00
Timothy Flynn
35b74ebbfc LibGUI: Defer loading emoji icons until their first paint event
The EmojiInputDialog re-uses emoji buttons to help with performance as
filters are applied / removed. The downside of pre-creating the buttons
is that it currently takes upwards of 600ms (on my machine) to load all
emoji icons from disk at once. This will only become worse over time as
more emoji are added.

To alleviate this, defer loading the icons until they are needed for
painting (i.e. come into view).
2022-09-16 15:20:59 +02:00
networkException
802cf9bc69 Everywhere: Use my very shiny serenityos.org email :^) 2022-09-12 15:13:12 +01:00
networkException
2612d23032 LibGUI: Implement rubber band selection in table view
This patch implements rubber band selection in table view while clamping
the rubber band rect to the widget inner rect, matching the behavior of
IconView and ColumnsView.
2022-09-11 21:39:32 +01:00
networkException
e0353c405d LibGUI: Limit column view rubber band rect to widget inner rect
Previously when selecting a column that was partially scrolled out of
view the rubber band rect would extend outside the widget inner rect.

This patch rewrites the implementation to be more readable and clamps
the rubber band rect to the widget inner rect to match the behavior of
IconView.
2022-09-11 21:39:32 +01:00
networkException
e42a9cf957 LibGUI: Properly limit the icon view rubber band rect to the widget
Previously the rubber band rect of IconView was not properly constrained
to the widget inner rect, leaving a one pixel gap on the bottom and
right side. This patch removes the gap by inflating the constraint rect
by one pixel on each axis.
2022-09-11 21:39:32 +01:00
Timothy Flynn
5190f4e605 LibGUI: Support emoji with multiple code points in EmojiInputDialog 2022-09-11 20:33:57 +01:00
Timothy Flynn
31b2d93038 LibGUI+LibVT: Notify widgets of emoji selection with a callback
Currently, LibGUI modifies the Ctrl+Alt+Space key event to instead
represent the emoji that was selected through EmojiInputDialog. This is
limited to a single code point.

For multiple code point emoji support, individual widgets now set a hook
to be notified of the emoji selection with a UTF-8 encoded string. This
replaces the previous set_accepts_emoji_input() method.
2022-09-11 20:33:57 +01:00
Timothy Flynn
8190120f95 LibGUI: Use discovered emoji files as the EmojiInputDialog button icons
Rather than rendering the emoji as text, use the emoji icons themselves.
2022-09-11 20:33:57 +01:00
Timothy Flynn
a2eb42a9c0 LibGUI: Add an emoji category filter for SerenityOS custom emojis
Most of the emoji are 7x10px (or close to that). But some are larger, on
the order of 128x128px. The icon used for the SerenityOS category is one
such large emoji, and must be scaled down to an appropriate size for
rendering.
2022-09-11 20:33:57 +01:00
Timothy Flynn
4cb9472f97 LibGUI: Ensure unknown emoji have a set display order
Currently, we use code point values as a tie break when sorting emoji by
display order. When multiple code point emoji are supported, this will
become a bit awkward. Rather than dealing with varying code point length
while sorting, just set a maximum display order to ensure these are
placed at the end.
2022-09-11 20:33:57 +01:00
networkException
08f465a47d LibGUI: Blit brightened icon when try item is hovered 2022-09-10 20:40:05 +01:00
thankyouverycool
b70e4e9909 Spreadsheet+LibGUI: Set EmojiInputDialog as a CaptureInput modal
This has two advantages: First the picker no longer changes the active
window state of its parent. Visually this is an additional hint that the
dialog is "fragile" and will close on loss of focus. Second, because
it contains a search box, its own input won't be preempted by global
application shortcuts when typing (pending #15129). This is a problem
in apps like PixelPaint which use shortcuts without modifiers.
2022-09-09 11:27:38 -04:00
thankyouverycool
2f6fd56631 LibGUI: Set EmojiInputDialog's FrameShape to "Window" 2022-09-09 11:27:38 -04:00
thankyouverycool
0bcd360266 LibGUI: Add ellipsis to Insert Emoji action
Requires further user input
2022-09-09 11:27:38 -04:00
thankyouverycool
f8e65d24cf LibGUI: Allow blocking CommandPalette/EmojiInput on a per Window basis
Instead of having to negate every focusable widget or textbox, let
windows override all their widgets. These two Dialogs now block
themselves and each other.
2022-09-09 11:27:38 -04:00
faxe1008
d91469ebb1 LibGUI: CommandPalette: Fix key event capture for actions
This patch fixes an issue for applications that contain actions without
a modifier (e.g. PixelPaint). Previously when pressing any key bound to
an action while the CommandPalette was visible the action was forwarded
to the parent instead of the CommandPalette.
2022-09-09 15:15:09 +02:00
thankyouverycool
51006930da LibGUI: Only react on KeyDown when escaping a Dialog
Both KeyEvents aren't necessary and erroneously close two
Dialogs at once.
2022-09-08 23:21:54 +01:00
thankyouverycool
463aff827e LibGUI+WindowServer: Notify Windows on input preemption
Previously Menus set themselves as active input solely to make
sure CaptureInput modals would close, but this is a functional
half-truth. Menus don't actually use the active input role; they
preempt normal Windows during event handling instead.

Now the active input window is notified on preemption and Menus
can remain outside the active input concept. This lets us make
more granular choices about modal behavior. For now, the only
thing clients care about is menu preemption on popup.

Fixes windows which close on changes to active input closing
on their own context menus.
2022-09-08 23:21:54 +01:00
Timothy Flynn
7c9ad6cc2f LibGUI: Add Unicode emoji group filters to the EmojiInputDialog
This allows users to filter the list of displayed emoji by the group to
which the emoji belong.
2022-09-08 23:12:31 +01:00
Timothy Flynn
273045d40e LibGUI: Display emoji in the EmojiInputDialog in Unicode display order 2022-09-08 23:12:31 +01:00
Timothy Flynn
c2148c7dde LibGUI: Add placeholder text to the emoji picker search box
Co-authored-by: electrikmilk <brandonjordan124@gmail.com>
2022-09-08 23:12:31 +01:00
electrikmilk
6a09d89329 Base+LibGUI: Add insert emoji common action
This adds a common action to invoke the emoji picker.
2022-09-08 23:08:54 +01:00
thankyouverycool
35e557c657 Browser+LibGUI+WindowServer: Open Button menus uniformly
Instead of letting buttons determine the relative position
of their menus, a workaround only used by Statusbar segments,
open them all uniformly for a nice, consistent UI.

Passing a rect to popup() now routes to open_button_menu(), an
analog to open_menubar_menu(), which adjusts the menu's popup
position in the same way. Fixes button menus obscuring the buttons
which spawn them and jutting out at odd corners depending on screen
position.
2022-09-08 10:17:27 +01:00
thankyouverycool
0fc1925cd7 LibGUI: Simulate a click on arrow key events for AbstractButtons
in exclusive, checkable groups. Instead of merely setting the
button checked, call click() so buttons with registered actions
can activate. Fixes ActionGroups like FileManager's view type
checkables not activating when cycled with the keyboard.
2022-09-08 10:17:27 +01:00
thankyouverycool
12ee92004d LibGUI+Taskbar: Don't immediately repaint checkable Buttons
Unlike regular buttons, unchecked checkables don't need to repaint
on MouseUp to feel responsive when clicking rapidly. In fact, this
can lead to a flickering effect when a bogus unchecked state gets
painted again before the button's checked one.
2022-09-08 10:17:27 +01:00
Timothy Flynn
21a89b65fc LibGUI: Set a tooltip on the emojis' buttons to their code point names 2022-09-07 14:34:02 +01:00
Timothy Flynn
eeb7b153a2 LibGUI: Add a search box to filter EmojiInputDialog by code point names 2022-09-07 14:34:02 +01:00
Timothy Flynn
a885406511 LibGUI: Disable EmojiInputDialog updates while re-displaying emoji
To prevent lag when the displayed code points are redrawn in support of
a search box, disable updates while re-adding the emoji buttons.
2022-09-07 14:34:02 +01:00
Timothy Flynn
1c32823dd8 LibGUI: Create the emoji buttons only once for EmojiInputDialog
To prevent lag when the displayed code points are redrawn in support of
a search box, only create the GUI::Button objects for the emoji a single
time. Re-use those buttons when adding them to the dialog.
2022-09-07 14:34:02 +01:00
Timothy Flynn
a511dec5ca LibGUI: Move code to display emoji buttons to a helper function
For a search box to be added, this code will need to be re-invoked as
the search query updates.
2022-09-07 14:34:02 +01:00
Timothy Flynn
3aaaacdb3a LibGUI: Wrap the EmojiInputDialog in a scrollable container
This will prevent the dialog from growing endlessly as emoji are added.
2022-09-07 14:34:02 +01:00
Timothy Flynn
11d29bc2ea LibGUI: Convert EmojiInputDialog to GML
This will allow easily adding components such as a search box. Also,
increase the number of emoji per row. This does not fix the issue where
too many emoji will cause the dialog to grow limitlessly, but it looks a
bit more reasonable now with the number of emoji that we have.
2022-09-07 14:34:02 +01:00
networkException
5b46d16b4d LibGUI: Update {in,de}crement buttons when setting a new spin box range 2022-09-06 17:37:44 +01:00
electrikmilk
1ab510c4bb Base+LibGUI: Add Git folder icons
This adds icons for folder paths ending in ".git". This adds 16x16 and
32x32 versions of a folder with a Git logo for both the closed and open
versions of the folder icon.
2022-09-06 07:38:09 +01:00
networkException
9b6fab264f LibGUI: Implement basic rubber band selections in ColumnsView
This patch adds the ability to select multiple entries in a column using
a rubber band selection. Currently the implementation is lacking support
for expanding a selection using the ctrl modifier.
2022-09-05 09:23:36 +01:00
networkException
f0a20fc902 LibGUI: Add granular ColumnView helpers for column and index at events
This patch extracts logic for getting colum at an event position and for
getting an index in a column at an event position from
index_at_event_position into separate functions.
2022-09-05 09:23:36 +01:00
FrHun
00acf56e94 LibGUI: Add Widgets before the ResizeCorner by default in Statusbar
Before this, any Widgets added through e.g. GML appeared after the
ResizeCorner, which didn't make sense. (see FileManager)
2022-09-04 20:01:43 +01:00
thankyouverycool
4d090487ac LibGUI: Stop auto repeat timer for Buttons on EnabledChange events
Since 5064b58 SpinBox buttons are disabled if value reaches the
min or max allowed. Consequently this swallows the final MouseUp
event, leaving the repeat timer running. Fixes SpinBoxes
{dec,inc}rementing their value in perpetuity after min/max value
is reached through button clicking.
2022-09-03 00:07:06 +02:00
Timothy Slater
5064b581ee LibGUI: Disable increment/decrement buttons on SpinBox based on value
When the value for a SpinBox equals the max, disable the increment
button. Functionally, clicking the button doesn't do anything because
the set_value() clamps the value to min/max and updates the textbox.
However it is still nice to indicate to the user that they've reached
the max. Same goes for minimum value and the decrement button.
2022-09-01 17:47:49 +01:00
Timothy Slater
e43e412fc8 LibGUI: Improve SpinBox usability
Previously the value of the SpinBox is re-evaluated after every change
to the TextBox control. This leads to very unintuitive behavior such as
the user deleting the contents of the box and it having no
visible effect. This happens because the TextBox no longer has a valid
number and so gets reset to the current m_value of the SpinBox.

By defering the update of to the SpinBox value until focus leaves the
control we provide a much more intuitive experience with the text box.
We do still validate when a user types something that it parses to an
int. If it does not we delete the most recent character. This in effect
prevents non-numeric numbers from being entered.

Upon losing focus the value will be checked. If empty we set the SpinBox
value to the minimum allowed value.
2022-09-01 17:47:49 +01:00
Karol Kosek
a0ef00cab2 LibGUI: Don't accept drag events in AbstractView if it's not editable
With a new DragCopy cursor icon being used on accepted events, this
caused a 'false assumption' that everything can be dropped into
AbstractView.

This will now only happen if the View is editable, which still isn't
perfect, but at least the Settings app will no longer change cursors.
Also note that we won't get "drag move" events as the comment below
says, which disables automatic scrolling when dragging an element.
2022-08-31 17:29:44 +01:00
Karol Kosek
2e244fc85b WindowServer+LibGUI: Change cursor icon if DragEnter event was accepted 2022-08-31 17:29:44 +01:00
Adam Jakubek
aa466723eb FileManager: Navigate to parent dir when current location is removed
When the location currently displayed in FileManager is removed, find
the nearest existing parent path and open it in the window.
Without the fix, the FileManager window remained in the deleted
directory.

Changing the path in 'DirectoryView' object will automatically update
other components in the FileManager (breadcrumb bar, directory tree
view).
2022-08-31 10:32:41 +01:00
Adam Jakubek
f7e6593910 LibGUI: Fix assertion when handling removal of FileSystemModel's root
This commit fixes FileSystemModel behaviour when the root path of the
model has been deleted.
In this case, the model index resolved for the root path is invalid and
passing it to 'begin_delete_rows' would trigger assertion failure.

Instead of deleting all children rows one by one, we simply invalidate
the whole model.
2022-08-31 10:32:41 +01:00
thankyouverycool
38e13772e0 LibGUI: Make CommandPalette and EmojiInputDialog passive modals
Now they can be dismissed by clicking anywhere outside themselves,
including on their parent windows. This is a better default for
them since they don't have title bars to flash, and it's more
consistent with other frameless windows in the system.
2022-08-28 16:04:35 +01:00
Robbie Vanbrabant
26a3b42a15 LibGUI: Add visual line mode to VimEditingEngine
Applications using the Vim emulation engine now support line-wise text
selection.

We already have support for character-wise text selection, by pressing
`v` from normal mode.

However now can also trigger line-wise text selection by pressing
`shift+v` from normal mode, and then using vertical motion commands
(e.g. `j` or `k`) to expand the selection. This is a standard vim
feature.

In visual line mode the following operations are supported:

  * `escape`: back to normal mode
  * `u`: convert to lowercase
  * `U`: convert to uppercase
  * `~`: toggle case
  * `ctrl+d`: move down by 50% of page height
  * `ctrl+u`: move up by 50% of page height
  * `d` or `x`: delete selection
  * `c`: change selection
  * `y`: copy selection
  * `page up`: move up by 100% of page height
  * `page down`: move down by 100% of page height

Notably I didn't implement pressing `v` to go to regular
(character-wise) visual mode straight from visual line mode. This is
tricky to implement in the current code base, and there's an
alternative, which is to take a detour via normal mode.
2022-08-26 12:50:30 +02:00