Note that js_rope_string() has been folded into this, the old name was
misleading - it would not always create a rope string, only if both
sides are not empty strings. Use a three-argument create() overload
instead.
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This is a continuation of the previous three commits.
Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
This is a continuation of the previous commit.
Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
This commit adds the PlainYearMonth object itself, its constructor and
prototype (currently empty), and the CreateTemporalYearMonth and
ISOYearMonthWithinLimits abstract operations.
This commit adds the ZonedDateTime object itself, its constructor and
prototype (currently empty), and the CreateTemporalZonedDateTime
abstract operation.
Just like the previous Temporal.{Instant,TimeZone} commits, this patch
adds the Calendar object itself, its constructor and prototype
(currently empty), and two required abstract operations.
Just like the initial Temporal.TimeZone commit, this patch adds the
Instant object itself, its constructor and prototype (currently empty),
and two required abstract operations.
Here we got our first Temporal object :^)
This patch adds the TimeZone object itself, its constructor and
prototype (currently empty), and a bunch of required abstract operations
This will be home to various functions:
- Temporal.now.timeZone()
- Temporal.now.instant()
- Temporal.now.plainDateTime()
- Temporal.now.plainDateTimeISO()
- Temporal.now.zonedDateTime()
- Temporal.now.zonedDateTimeISO()
- Temporal.now.plainDate()
- Temporal.now.plainDateISO()
- Temporal.now.plainTimeISO()
Currently empty, but we gotta start somewhere! This is the start of
implementing the Temporal proposal (currently stage 3).
I have decided to start a new subdirectory (Runtime/Temporal/) as well
as a new C++ namespace (JS::Temporal) for this so we don't have to
prefix all the files and classes with "Temporal" - there will be a lot.
https://tc39.es/proposal-temporal/