When changing the font size, we now resize the terminal widget *before*
setting the font. This ensures that we keep the same logical terminal
size after the font change.
Instead of indicating which individual cards should be highlighted, card
games now indicate which stack is highlighted. This lets the stack draw
empty stacks with a highlight (e.g. the Foundation stack in Solitaire).
If the stack is non-empty, the stack can delegate highlighting to the
top-most card.
Currently, the outside of the card highlight has rounded corners, but
the inside has square corners. It looks a bit more polished if they are
both rounded.
Change column distribution to take in account is_length() and
is_percentage() width values instead of treating all cells like
they have auto width by implementing it in the way described
in CSS Tables 3 spec:
https://www.w3.org/TR/css-tables-3/#width-distribution-algorithm
distribute_width_to_column() is structured to follow schema:
w3.org/TR/css-tables-3/images/CSS-Tables-Column-Width-Assignment.svg
It is not possible to use width of containing block to resolve
cells width because by the time compute_table_measures() is
called row width is not known yet.
ThrowableStringBuilder is a thin wrapper around StringBuilder to map
results from the try_* methods to a throw completion. This will let us
try to throw on OOM conditions rather than just blowing up.
For example, in Solitaire, when dragging a card around, it's common for
other implementations to highlight the card underneath the dragged card
if that other card is a valid drop target. This implementation will draw
a rounded rectangle within the edges of the highlighted card, using a
rudimentary complementary color of the board background color.
This adds the option to pass a subpixel offset when fetching a glyph
from a font, this offset is currently snapped to thirds of a pixel
(i.e. 0, 0.33, 0.66). This is then used when rasterizing the glyph,
which is then cached like usual.
Note that when using subpixel offsets you're trading a bit of space
for accuracy. With the current third of a pixel offsets you can end
up with up to 9 bitmaps per glyph.
This was a footgun waiting to happen. The StringView encoder is only
used internally within IPC::Encoder to encode DeprecatedString. It does
not encode its null state nor its length. If someone were to innocently
use the StringView encoder as it is, and then decode a DeprecatedString
on the remote end, the decoding would be corrupt.
This changes the StringView encoder to do the work the DeprecatedString
encoder is currently doing, and the latter now just forwards to it.
While refactoring the IPC encoders and decoders for fallibility, the
inconsistency in which we transfer container sizes was a frequent thing
to trip over. We currently transfer sizes as any of i32, u32, and u64.
This adds a helper to transfer sizes in one consistent way.
Two special cases here are DeprecatedString and Vector, whose encoding
is depended upon by netdb, so that is also updated here.
- Return StringView instead of DeprecatedString from function
returning only literals
- Remove redundant cast
- Remove "inline" -- the function is defined in a cpp file,
so there's no need for the linkage implications of `inline`.
And compilers know to inline static functions with a single
use without it. (Normally I'd remove the `static` instead,
but this is in an `extern "C"` block, and it doesn't matter
enough to end that block before the helper function and
reopen it enough after)