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161 commits

Author SHA1 Message Date
Stephan Unverwerth
908a6339ec LibSoftGPU: Add legacy texture env mode to sampler config 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
b41ad28654 LibSoftGPU: Add methods to read and write image data
This adds two methods, write_texels and read_texels, to the Image class.
Conversion between image formats happens automatically. The layout of
the client image data is passed in via ImageDataLayout struct.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
2a72d14336 LibSoftGPU: Make samplers part of device
This adds a sampler array to the device implementation and adds a method
`set_sampler_config` to configure samplers.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
b8bb72abbe LibSoftGPU: Add device method for creating images 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
91ccf9958f LibSoftGPU: Add Image class
This serves as the storage for all image types. 1D, 2D, 3D, Cube and
image arrays.

Upon construction a full mipmap chain is generated and the image is
immutable afterwards with respect to its layout.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
a9e27b9a0f LibSoftGPU: Rename class SoftwareRasterizer to Device
This class does everything related to rendering now. It is the software
implementation of a full GPU device.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
178b28b469 LibGL: Remove unused GLStruct.h 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
251f3c007f LibGL+LibSoftGPU: Move Vertex and Triangle structs to LibSoftGPU 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
73ba208ee7 LibGL+LibSoftGPU: Move primitive assembly and clipping into LibSoftGPU 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
2f35135743 LibGL+LibSoftGPU: Add face culling state to rasterizer options 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
ad3d5d43bd LibGL+LibSoftGPU: Move rendering related code to LibSoftGPU library
This introduces a new library, LibSoftGPU, that incorporates all
rendering related features that formerly resided within LibGL itself.

Going forward we will make both libraries completely independent from
each other allowing LibGL to load different, possibly accelerated,
rendering backends.
2021-12-24 05:10:28 -08:00