...by flattening the underlying bytecode chunks first.
Also avoid calling DisjointChunks::size() inside a loop.
This is a very significant improvement in performance, making the
compilation of a large regex with lots of alternatives take only ~100ms
instead of many minutes (I ran out of patience waiting for it) :^)
The instructions can have dependencies (e.g. Repeat), so only unify
equal blocks instead of consecutive instructions.
Fixes#11247.
Also adds the minimal test case(s) from that issue.
The initial `ForkStay` is only needed if the looping block has a
following block, if there's no following block or the following block
does not attempt to match anything, we should not insert the ForkStay,
otherwise we would be rewriting `a+` as `a*` by allowing the 'end' to be
executed.
Fixes#10952.
Generate a sorted, compressed series of ranges in a match table for
character classes, and use a binary search to find the matches.
This is about a 3-4x speedup for character class match performance. :^)
Previously we would've copied the bytecode instead of moving the chunks
around, use the fancy new DisjointChunks<T> abstraction to make that
happen automagically.
This decreases vector copies and uses of memmove() by nearly 10x :^)