We were incorrectly hoisting non-inline children of inline-block boxes
to the nearest non-inline ancestor.
Since inline-block boxes are only inline on the *outside*, it's fine
for them to have non-inline children.
Eventually we should clarify these relationships by making the inside
and outside display types more explicit.
We can now build partial layout trees (this happens for example when an
element's "display" property is programmatically toggled from "none" to
something else.)
We can't say that "no replaced boxes can have children", since that
breaks SVG. Instead, let each LayoutNode decide whether it's allowed
to have children.
Fixes#4223.
We were messing up the box tree for tables by hoisting cells up to
become children of the table row group (instead of the table row.)
Table rows are non-block boxes, and it's fine for them to have cell
(block) children.
Fixes#4225.
Inline layout nodes cannot have block children (except inline-block,
of course.)
When encountering a block box child of an inline, we now hoist the
block up to the inline's containing block, and also wrap any preceding
inline siblings in an anonymous wrapper block.
This improves the ACID2 situation quite a bit (although we still need
floats to really bring it home.)
I also took this opportunity to move all tree building logic into
Layout::TreeBuilder, to continue the theme of absolving our LayoutNode
objects of responsibilities. :^)
Bring the names of various boxes closer to spec language. This should
hopefully make things easier to understand and hack on. :^)
Some notable changes:
- LayoutNode -> Layout::Node
- LayoutBox -> Layout::Box
- LayoutBlock -> Layout::BlockBox
- LayoutReplaced -> Layout::ReplacedBox
- LayoutDocument -> Layout::InitialContainingBlockBox
- LayoutText -> Layout::TextNode
- LayoutInline -> Layout::InlineNode
Note that this is not strictly a "box tree" as we also hang inline/text
nodes in the same tree, and they don't generate boxes. (Instead, they
contribute line box fragments to their containing block!)
This is a first (huge) step towards modernizing the layout architecture
and bringing it closer to spec language.
Layout is now performed by a stack of formatting contexts, operating on
the box tree (or layout tree, if you will.)
There are currently three types of formatting context:
- BlockFormattingContext (BFC)
- InlineFormattingContext (IFC)
- TableFormattingContext (TFC)
Document::layout() creates the initial BlockFormattingContext (BFC)
which lays out the initial containing block (ICB), and then we recurse
through the tree, creating BFC, IFC or TFC as appropriate and handing
over control at the context boundaries.
The majority of this patch is just refactoring the old logic spread out
in LayoutBlock and LayoutTableRowGroup, and turning into these context
classes instead. A lot more cleanup will be needed.
There are many architectural wins here, the main one being that layout
is no longer performed by boxes themselves, which gives us much greater
flexibility in the outer/inner layout of a given box.
This patch makes Page weakable and allows page-less frames to exist.
Page is single-owner, and Frame is multiple-owner, so it's not sound
for Frame to assume its containing Page will stick around for its own
entire lifetime.
Fixes#3976.
DOM::Node now points to its LayoutNode with a WeakPtr.
LayoutNode points to its DOM::Node and DOM::Document with RefPtrs.
Layout trees come and go in response to various events, so the DOM tree
already has to deal with that. The DOM should always live at least as
long as the layout tree, so this patch enforces that assumption by
making layout nodes keep their corresponding DOM objects alive.
This may not be optimal, but it removes a lot of ambiguous raw pointer
action which is not worth accomodating.
This allows layout nodes to do some setup before their children paint,
and cleanup after their children paint. This will be used for SVG
components, where their attributes (like stroke width, fill color, etc)
need to be correctly propogated to layout nodes down the line.
Following in the footsteps of <input type=checkbox>, this patch adds
LayoutButton which implements a basic push button using LibGfx styling
primitives.
After dispatching a "change" event due to the checked state being
modified, we may have been removed from the layout tree.
Make LayoutCheckBox protect itself to prevent this from crashing.
Also, add a little test page for checkboxes. :^)
This is implemented entirely inside LibWeb, there is no GUI::CheckBox
widget instantiated, unlike other input types. All input types should
be moved to this new style of implementation.
To implement form controls internally in LibWeb (necessary for multi
process forms), we'll need the ability to handle events since we can't
rely on LibGUI widgets anymore.
A LayoutNode can now override wants_mouse_events() and if it returns
true, it will now receive mousedown, mousemove and mouseup events. :^)
Instead of computing it on the fly while painting each layout node,
they now remember their selection state. This avoids a whole bunch
of tree traversal while painting with anything selected.
You can now cycle through focusable elements (currently only hyperlinks
are focusable) with the Tab key.
The focus outline is rendered in a new FocusOutline paint phase.
This patch makes images have an implicit zero intrinsic size before
they have either loaded or failed to load. This is tracked by the
ImageLoader object.
This fixes a long-standing issue with images occupying empty 150x150
rectangles of space.