Most systems (Linux, OpenBSD) adjust 0.5 ms per second, or 0.5 us per
1 ms tick. That is, the clock is sped up or slowed down by at most
0.05%. This means adjusting the clock by 1 s takes 2000 s, and the
clock an be adjusted by at most 1.8 s per hour.
FreeBSD adjusts 5 ms per second if the remaining time adjustment is
>= 1 s (0.5%) , else it adjusts by 0.5 ms as well. This allows adjusting
by (almost) 18 s per hour.
Since Serenity OS can lose more than 22 s per hour (#3429), this
picks an adjustment rate up to 1% for now. This allows us to
adjust up to 36s per hour, which should be sufficient to adjust
the clock fast enough to keep up with how much time the clock
currently loses. Once we have a fancier NTP implementation that can
adjust tick rate in addition to offset, we can think about reducing
this.
adjtime is a bit old-school and most current POSIX-y OSs instead
implement adjtimex/ntp_adjtime, but a) we have to start somewhere
b) ntp_adjtime() is a fairly gnarly API. OpenBSD's adjfreq looks
like it might provide similar functionality with a nicer API. But
before worrying about all this, it's probably a good idea to get
to a place where the kernel APIs are (barely) good enough so that
we can write an ntp service, and once we have that we should write
a way to automatically evaluate how well it keeps the time adjusted,
and only then should we add improvements ot the adjustment mechanism.
Set the max height of the text_rect to be the height difference
between two icons. Calculate the number of text lines that can be
displayed in this height, and display only that many.
...instead of maybe bitmap + a single mime type and its corresponding data.
This allows drag&drop operations to hold multiple different kinds of
data, and the views/applications to choose between those.
For instance, Spreadsheet can keep the structure of the dragged cells,
and still provide text-only data to be passed to different unrelated editors.
GIFLoader now tracks the state of errors during the decoding process
and will fall back to displaying the first frame of the GIF if any of
the subsequent frames fail to decode.
The current implementation is lying, it returns negative values if the
inner rect has a zero width or height but also a scrollbar - which
doesn't mean there's a "negative size" available though; it's still "no
size available", i.e. 0.
It's not possible to construct a Gfx::Bitmap with empty size. Let the
client know the new viewport rect and return before even attempting to
create new front and back bitmaps.
Also consider that we might have to paint the widget but not have a
front/back bitmap available (e.g. when only part of a scrollbar is
visible, and the inner rect is empty).
This prevents stack overflows when calling infinite/deep recursive
functions, e.g.:
const f = () => f(); f();
JSON.stringify({}, () => ({ foo: "bar" }));
new Proxy({}, { get: (_, __, p) => p.foo }).foo;
The VM caches a StackInfo object to not slow down function calls
considerably. VM::push_call_frame() will throw an exception if
necessary (plain Error with "RuntimeError" as its .name).
When a mallocation is shrunk/grown without moving, UE needs to update
its precise metadata about the mallocation, since it tracks *exactly*
how many bytes were allocated, not just the malloc chunk size.
Form submissions to file:// URLs are now permitted only if the
submitting document is also a file:// URL and the form method is "get".
Form submissions to URLs with a http(s):// URL protocol are permitted.
Form submissions for all other URL protocols are rejected.
Keeping the VM call frames in a Vector could cause them to move around
underneath us due to Vector resizing. Avoid this issue by allocating
CallFrame objects on the stack and having the VM simply keep a list
of pointers to each CallFrame, instead of the CallFrames themselves.
Fixes#3830.
Fixes#3951.
As the global object is constructed and initialized in a different way
than most other objects we were not setting its prototype! This made
things like "globalThis.toString()" fail unexpectedly.
If value.to_string() throws an exception and returns a null string we
must create an invalid StringOrSymbol, not one from the null string
(which ASSERT()s).
Some things, like (the non-generic version of) Array.prototype.pop(),
check is_empty() to determine whether an action, like removing elements,
can be performed. We need to know the array-like size for that, not the
size of the underlying storage, which can be different - and is not
something IndexedProperties should expose so I removed its size().
Fixes#3948.
- We have to check if the property name is a string before calling
as_string() on it
- We can't as_number() the same property name but have to use the parsed
index number
Fixes#3950.
We can't assume that property names can be converted to strings anymore,
as we have symbols. Use name.to_value() instead.
This makes something like this possible:
new Proxy(Object, { get(t, p) { return t[p] } })[Symbol.hasInstance]
This was probably a result of search & replace, it's quite ridiculous in
some places. Let use the existing pattern of getting a reference to the
VM once at each function start consistently.
This fixes Array.prototype.{join,toString}() crashing with arrays
containing themselves, i.e. circular references.
The spec is suspiciously silent about this, and indeed engine262, a
"100% spec compliant" ECMA-262 implementation, can't handle these cases.
I had a look at some major engines instead and they all seem to keep
track or check for circular references and return an empty string for
already seen objects.
- SpiderMonkey: "AutoCycleDetector detector(cx, obj)"
- V8: "CycleProtectedArrayJoin<JSArray>(...)"
- JavaScriptCore: "StringRecursionChecker checker(globalObject, thisObject)"
- ChakraCore: "scriptContext->CheckObject(thisArg)"
To keep things simple & consistent this uses the same pattern as
JSONObject, MarkupGenerator and js: simply putting each seen object in a
HashTable<Object*>.
Fixes#3929.