The PlaybackStateChangeEvent wasn't connected up anymore, so the player
wouldn't change icons when stopping playback due to reaching the end of
the stream or encountering an error.
Fast seeking does not work correctly when seeking in small increments,
so it is necessary to use accurate seeking when using certain actions.
The PlaybackManager has been changed to accept the seek mode as a
parameter to `seek_to_timestamp` to facilitate this. This now means
that it no longer has to track a seek mode preference.
Storing playback states in virtual classes allows the behavior to be
much more clearly written. Each `PlaybackStateHandler` subclass can
implement some event-handling functions to model their behavior, and
has functions to change its parent PlaybackManager's state to any other
state.
This will allow expanding the functionality of playback in the future,
for example to allow skipping a single frame forward/backward.
A bit of a bikeshed, but status sounds more like a result of an action,
and state sounds more accurate to what the `PlaybackManager` does.
The previous and current state fields of the `PlaybackStateChangeEvent`
are now removed, since they were unused (for now).
This is a lead-up to the refactoring of VideoPlaybackManager to make
that diff more legible.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
The fast seeking toggle is in the new Playback menu, and when enabled
it makes the PlaybackManager immediately start playing after finding a
keyframe to decode.
The PlaybackManager::update_presented_frame function was getting out of
hand and adding seeking was making it illegible. This rewrites it to be
(hopefully) quite a bit more readable, and adds a few comments to help
future readers of the code.
In addition, some helpful debugging prints were added that should help
debug any future issues with the player.
With these changes, the seek bar can be used, but only to seek to the
start of the file. Seeking to anywhere else in the file will cause an
error in the demuxer.
The timestamp label that was previously invisible now has its text set
according to either the playback or seek slider's position.
VideoPlayerWidget was keeping a reference to PlaybackManager when
changing files, so the old and new managers would both send frames to
be presented at the same time, causing it to flicker back and forth
between the two videos. However, PlaybackManager no longer relies on
event bubbling to pass events to its parent. By changing it to send
events directly to an Object, it can avoid being ref counted, so that
it will get destroyed with its containing object and stop sending
events.
No longer will the video player explode with error dialogs that then
lock the user out of closing them.
To avoid issues where the playback state becomes invalid when an error
occurs, I've made all decoder errors pass through the frame queue.
This way, when a video is corrupted, there should be no chance that the
playback state becomes invalid due to setting the state to Corrupted
in the event handler while a presentation event is still pending.
Or at least I think that was what caused some issues I was seeing :^)
This system should be a lot more robust if any future errors need to be
handled.
This adds player widget with working play/pause controls, a seek bar
which currently only displays the current playback position, and a
button to cycle between the scaling modes.
The player uses the new PlaybackManager class to handle demuxing,
decoding, and frame presentation timing.
Currently, the volume control is non-functional.