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22 commits

Author SHA1 Message Date
Andreas Kling
bdc753ebd2 AudioServer: Use NumericLimits<T> 2020-04-15 16:58:46 +02:00
Andreas Kling
92f77864de LibAudio: Put all classes in the Audio namespace and remove leading A 2020-02-06 10:40:02 +01:00
Andreas Kling
2d39da5405 LibCore: Put all classes in the Core namespace and remove the leading C
I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.

The new convention is:

- "LibFoo" is a userspace library that provides the "Foo" namespace.

That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
2020-02-02 15:15:30 +01:00
Andreas Kling
94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00
Andreas Kling
a089125d0f AudioServer: Block the mixer thread when there's nothing to do
Use a pthread_cond_t to have the ASMixer thread wait until a client has
connected and added a buffer queue to the "pending mixing" vector.

This solves the long-standing issue of the system "idling" at ~8% CPU.
2019-12-25 23:54:07 +01:00
Andreas Kling
823ee63095 AudioServer: Remove any pending mixer queues whose client disconnected
We were pumping the sound device full of silence even after the last
audio client disconnected.
2019-12-22 18:30:43 +01:00
Andrew Kaster
f67d007864 AudioServer: Set the mixer thread name to "AudioServer[mixer]" 2019-12-08 14:09:29 +01:00
Andreas Kling
84cb91de38 AudioServer: Broadcast muted state changes to all clients 2019-11-23 17:21:12 +01:00
Andreas Kling
107011f119 AudioServer: Allow muting the system audio
This patch adds muting to ASMixer, which works by substituting what we
would normally send to the sound card with zero-filled memory instead.
We do it this way to ensure that the queued sample buffers keep getting
played (silently.)

This is obviously not the perfect way of doing this, and in the future
we should improve on this, and also find a way to utilize any hardware
mixing functions in the sound card.
2019-11-22 21:44:02 +01:00
Till Mayer
406aabff23 AudioServer: Added ability to get count of samples in the buffer queue
Now the AClientConnection can get the count of samples still in the
buffer queue.
2019-10-19 20:05:13 +02:00
Andreas Kling
8d550c174e LibCore: Convert CFile to ObjectPtr 2019-09-21 20:50:06 +02:00
Sergey Bugaev
1ac7fedefe AudioServer: Port threading to LibThread 2019-08-26 11:31:14 +02:00
Andreas Kling
d5352b87b7 AudioServer: Turn ASMixer into a CObject
It was wrongly inheriting from RefCounted<AudioServer> without using
reference counting. Let's just make it a CObject instead.
2019-08-18 12:56:36 +02:00
Andreas Kling
15afc88ffe AudioServer: Add a "main mix volume" and a simple program to get/set it
Give the mixer a main volume value (percent) that we scale all the
outgoing samples by (before clipping.)

Also add a simple "avol" program for querying and setting the volume:

- "avol" prints the current volume.
- "avol 200" sets the main mix volume to 200%
2019-07-29 19:06:58 +02:00
Andreas Kling
be31e2232c AudioServer+LibAudio: Make mixing queue-based instead of buffer-based.
Each client connection now sets up an ASBufferQueue, which is basically a
queue of ABuffers. This allows us to immediately start streaming the next
pending buffer whenever our current buffer runs out of samples.

This makes the majority of the skippiness go away for me. :^)

Also get rid of the old PlayBuffer API, since we don't need it anymore.
2019-07-28 21:34:47 +02:00
Andreas Kling
6a0319697c AudioServer: Let ASMixer notify ASClientConnection about finished buffers.
Instead of posting a message directly from ASMixer, notify the client via
ASClientConnection::did_finish_playing_buffer().
2019-07-27 21:17:14 +02:00
Andreas Kling
5e01dde7b1 Audio: Make ABuffer sit on top of a SharedBuffer.
This allows us to carry the same buffer all the way from the WAV loader
to the AudioServer mixer.

This alleviates some of the stutter, but there's still a noticeable
skip when switching buffers. We're gonna need to do better. :^)
2019-07-27 18:17:17 +02:00
Andreas Kling
b805f112c2 AudioServer: Avoid two heap allocations per mixing iteration. 2019-07-27 17:43:00 +02:00
Andreas Kling
426248098c Audio: Make basic streaming WAV playback work.
I had to solve a bunch of things simultaneously to make this work.
Refactor AWavLoader to be a streaming loader rather than a one-shot one.
The constructor parses the header, and if everything looks good, you can
repeatedly ask the AWavLoader for sample buffers until it runs out.

Also send a message from AudioServer when a buffer has finished playing.
That allows us to implement a blocking variant of play().

Use all of this in aplay to play WAV files chunk-at-a-time.
This is definitely not perfect and it's a little glitchy and skippy,
but I think it's a step in the right direction.
2019-07-27 17:27:05 +02:00
Andreas Kling
4adbddeb36 AudioServer: Use Vector::append(Vector&&) for pending mix buffers.
Vector::append(Vector&&) is a simple pointer transfer when appending to an
empty Vector. :^)
2019-07-17 20:54:09 +02:00
Robin Burchell
fd6cafaa84 ABuffer: clamp -> clip
More natural term when talking about audio :)
2019-07-17 09:47:52 +02:00
Robin Burchell
2df6f0e87f Work on AudioServer
The center of this is now an ABuffer class in LibAudio.
ABuffer contains ASample, which has two channels (left/right) in
floating point for mixing purposes, in 44100hz.

This means that the loaders (AWavLoader in this case) needs to do some
manipulation to get things in the right format, but that we don't need
to care after format loading is done.

While we're at it, do some correctness fixes. PCM data is unsigned if
it's 8 bit, but 16 bit is signed. And /dev/audio also wants signed 16
bit audio, so give it what it wants.

On top of this, AudioServer now accepts requests to play a buffer.
The IPC mechanism here is pretty much a 1:1 copy-paste from
LibGUI/WindowServer. It can be generalized more in the future, but for
now I want to get AudioServer working decently first :)

Additionally, add a little "aplay" tool to load and play a WAV file. It
will break with large WAVs (run out of memory, heh...) but it's a start.

Future work needs to make AudioServer block buffer submission from
clients until it has played the buffer they are requesting to play.
2019-07-17 09:39:31 +02:00