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5 commits

Author SHA1 Message Date
Sam Atkins
a796207b9f LibWeb: Paint box-shadows more efficiently
Our previous code roughly did this:

1. Generate a bitmap as large as the shadow would end up.
2. Paint a rectangle onto it.
3. Blur the whole bitmap.
4. Split it up and render each section.

This patch takes advantage of the fact that (aside from corners) each
horizontal or vertical strip of a box-shadow is identical to the
others, to generate and blur a much smaller bitmap - only large enough
for the four corners and 1px of central "side" in each direction. This
greatly reduces the memory footprint, and should also speed things up,
since there is much less to blur.
2022-02-09 19:36:26 +01:00
Sam Atkins
103613a3a9 LibWeb: Incorporate spread-distance into box-shadow rendering
We also pass whether the shadow goes inside or outside the element. Only
outer shadows are rendered currently, and inner ones may want to be
handled separately from them, as they will never interfere with each
other.
2022-02-08 17:45:51 +01:00
Sam Atkins
10c6c77b5c LibWeb: Render multiple box-shadows
Because why not? :^)
2022-02-08 17:45:51 +01:00
Andreas Kling
0de33b3d6c LibGfx: Use ErrorOr<T> for Bitmap::try_create()
Another one that was used in a fajillion places.
2021-11-08 00:35:27 +01:00
Sam Atkins
b047c1bc97 LibWeb: Move box-shadow painting out of Box to its own file
This makes the code accessible to things that aren't a Box, such as
InlineNode.
2021-09-19 22:53:35 +02:00