Previously, we stored two representations of the same string in
`CompletionSuggestion` object: one for the bytes and the other for the
code points corresponding to those bytes. To minimize duplication, this
patch combine both representations into a single UTF-8 string, which is
already supported by our new String class.
Following this update, we successfully reduce the size of each object
from 376 bytes to 256 bytes
Add a new widget "DynamicWidgetContainer" that is used to group it's
child widgets within an collapsable and detachable container. The
DynmnicWidgetContainer is able to persist it's view state if a config
domain has been provided. Having that set will allow the widget to
restore it's view state automatically.
Also trap the invalid object index inserted for transferred values in
deserialization. In the future we should avoid inserting that
placeholder value in the data stream at all.
This fixes the issue that occurred when, after clicking an inline
paintable page would always scroll to the top. The problem was that
`scroll_an_element_into_view()` relies on `get_bounding_client_rect()`
to produce the correct scroll position and for inline paintables we
were always returning zero rect before this change.
The construct `adopt_ref(*new Obj(TRY(get_resource())))` is another
manifestation of a classic anti-pattern. In old C++, you would leak the
object's memory if the argument threw an exception, or if a member
initializer threw an exception. In our case, we leak if the MappedFile
returns an Error. This is pretty concerning, and we should avoid this
pattern at all costs, and try to use the "safer" helpers whenever
possible.
This change fixes GC-leak caused by following mutual dependency:
- SVGDecodedImageData owns JS::Handle for Page.
- SVGDecodedImageData is owned by visited objects.
by making everything inherited from HTML::DecodedImageData and
ListOfAvailableImages to be GC-allocated.
Generally, if visited object has a handle, very likely we leak
everything visited from object in a handle.
It's possible for a malloc inside load_program_headers() to steal the
reserved memory space we created for the program headers. Remove the
reservation later in the method.
All the keys in a property table are guaranteed to be marked via
Shape::m_property_key in each step of the transition chain that leads
up to the Shape.
We previously had a concept of unique shapes, which meant that they
couldn't be shared between multiple objects.
Object shapes became unique in three situations:
- They were the shape of the global object.
- They had more than 100 properties added to them.
- They had one or more properties deleted from them.
Unfortunately, unique shapes presented an annoying problem for inline
caches, and we added a "unique shape serial number" for being able to
tell that a unique shape had been mutated.
This patch gets rid of the concept of unique shapes, simplifying all
the caching code, since inline caches can now simply perform a shape
check and then we're good.
To make this possible, we now have the concept of delete transitions,
which occur when a property is deleted from a shape.
Note that this patch by itself introduces a performance regression in
some situtations, since we now create a lot more shapes, and marking
their property keys can be very heavy. This will be addressed in a
subsequent patch.
These should really be weakly held by the Shape, but we don't have a
mechanism for weak hashmap keys at the moment, so let's just mark
these for now so they don't go stale.
As outlined in: https://www.w3.org/TR/selectors-4/#compat
We now do not treat unknown webkit pseudo-elements as invalid at parse
time, and also support serializing these elements.
Fixes: #21959
No functional impact intended. This is just a more complicated way of
writing what we have now.
The goal of this commit is so that we are able to store the 'name' of a
pseudo element for use in serializing 'unknown -webkit-
pseudo-elements', see:
https://www.w3.org/TR/selectors-4/#compat
This is quite awkward, as in pretty much all cases just the selector
type enum is enough, but we will need to cache the name for serializing
these unknown selectors. I can't figure out any reason why we would need
this name anywhere else in the engine, so pretty much everywhere is
still just passing around this raw enum. But this change will allow us
to easily store the name inside of this new struct for when it is needed
for serialization, once those webkit unknown elements are supported by
our engine.
Out-of-flow boxes (floating and absolutely-positioned elements) were
previously collected and put in the anonymous block wrapper as well, but
this actually made hit testing not able to find them, since they were
breaking expectations about tree structure that hit testing relies on.
After this change, we simply let out-of-flow boxes stay in their
original parent, preserving the author's intended box tree structure.
In practice, basically no file has it, since it was only added in 2.0,
and 1.7 explicitly said "in particular, the Type, Subtype, and Length
entries normally found in a stream or image dictionary are unnecessary."
Fixes a crash on page 3 of 0000450.pdf of 0000.zip, where we previously
started interpreting the middle of an inline image content stream as
operators, since it contained `EI` in its pixel data.