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4 commits

Author SHA1 Message Date
Liav A
20c9e4c05c Kernel/Graphics: Ensure VMWare and VirtualBox EDIDs have manufacturer ID 2022-06-10 22:32:54 +01:00
Liav A
938d579d16 Kernel/Graphics: Re-organize the DisplayConnector class a bit
Move methods that are overriding the virtual methods in the File class,
to a private access scope in the DisplayConnector class because nobody
tries to access them in any derived class of this class.
2022-06-10 22:32:54 +01:00
Liav A
e2ed6ef741 Kernel/Graphics: Bring back the mmap interface for DisplayConnectors
The mmap interface was removed when we introduced the DisplayConnector
class, as it was quite unsafe to use and didn't handle switching between
graphical and text modes safely. By using the SharedFramebufferVMObject,
we are able to elegantly coordinate the switch by remapping the attached
mmap'ed-Memory::Region(s) with different mappings, therefore, keeping
WindowServer to think that the mappings it has are still valid, while
they are going to a different physical range until we are back to the
graphical mode (after a switch from text mode).

Most drivers take advantage of the fact that we know where is the actual
framebuffer in physical memory space, the SharedFramebufferVMObject is
created with that information. However, the VirtIO driver is different
in that aspect, because it relies on DMA transactions to show graphics
on the framebuffer, so the SharedFramebufferVMObject is created with
that mindset to support the arbitrary framebuffer location in physical
memory space.
2022-06-06 20:11:05 +01:00
Liav A
912b8ab965 Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-05-05 20:55:57 +02:00