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Author SHA1 Message Date
Jelle Raaijmakers
a20bf80b05 LibGL+LibGPU+LibSoftGPU: Implement point and line drawing
Implement (anti)aliased point drawing and anti-aliased line drawing.
Supported through LibGL's `GL_POINTS`, `GL_LINES`, `GL_LINE_LOOP` and
`GL_LINE_STRIP`.

In order to support this, `LibSoftGPU`s rasterization logic was
reworked. Now, any primitive can be drawn by invoking `rasterize()`
which takes care of the quad loop and fragment testing logic. Three
callbacks need to be passed:

* `set_coverage_mask`: the primitive needs to provide initial coverage
   mask information so fragments can be discarded early.
* `set_quad_depth`: fragments survived stencil testing, so depth values
  need to be set so depth testing can take place.
* `set_quad_attributes`: fragments survived depth testing, so fragment
  shading is going to take place. All attributes like color, tex coords
  and fog depth need to be set so alpha testing and eventually,
  fragment rasterization can take place.

As of this commit, there are four instantiations of this function:

* Triangle rasterization
* Points - aliased
* Points - anti-aliased
* Lines - anti-aliased

In order to standardize vertex processing for all primitive types,
things like vertex transformation, lighting and tex coord generation
are now taking place before clipping.
2022-05-09 21:49:48 +02:00
Jelle Raaijmakers
65d4fb7649 LibGL: Set W-coordinate to 1 in glRect*
According to the spec, these calls should be identical to an invocation
of `glVertex2*`, which sets the W-coordinate to 1 by default.

This fixes the credits sequence rendering of Tux Racer.
2022-04-20 14:12:56 +02:00
Jelle Raaijmakers
8cfabbcd93 Tests: Implement reference image testing for LibGL
Each LibGL test can now be tested against a reference QOI image.
Initially, these images can be generated by setting `SAVE_OUTPUT` to
`true`, which will save a bunch of QOI images to `/home/anon`.
2022-04-17 09:58:29 +04:30