There's really no reason to use doubles here, except at the time I
wanted to use doubles everywhere in CSS. I now realize that is
excessive, so everything can be floats instead.
There was no real benefit to creating the SimpleSelector early and then
modifying it, and doing so made this code harder to follow than it
needs to be.
This is a change to CSS-TEXT-4, listed here:
https://www.w3.org/TR/2022/WD-css-text-4-20220318/#changes
We don't actually support these properties yet, but it doesn't hurt to
keep them up to date for when they get implemented in the future. :^)
This will help reduce the quite repetitive pattern of:
auto result_or_error = dom_node->do_something();
if (result_or_error.is_exception())
return result_or_error.exception();
auto result = result_or_error.release_value();
Similar to LibJS completions, this adds an alias to the error accessors.
This also removes the requirement on release_value() for ValueType to
not be Empty, which we also had to do for TRY compatibility in LibJS.
There are a few unimplemented features for this type:
1. The value setter should throw a DOMException if it is invoked on an
SVGLength that was declared readonly in another IDL file.
2. SVG::AttributeParser does not parse unit types when it parses lengths
so all SVGLength will have an "unknown" unit for now.
3. Due to (2), methods which convert between units are unimplemented.
We were passing the wrong length argument to substring() when
stringifying a range where start and end are the same text node.
Also, make sure we visit all the contained text nodes when appending
them to the output.
This was caught by an Acid3 subtest.
We already walk the entire paint tree within each stacking context in
the main hit testing function (StackingContext::hit_test()), so there's
no need for each individual paintable to walk its own children again.
By not doing that, we remove a source of O(n^2) traversal which made hit
testing on deeply nested web pages unbearably slow.
This is a convenience accessor to avoid having to say this everywhere:
result.paintable->layout_node().dom_node()
Instead, you can now do:
result.dom_node()
I came across some websites that change an elements CSS "opacity" in
their :hover selectors. That caused us to relayout on hover, which we'd
like to avoid.
With this patch, we now check if a property only affects the stacking
context tree, and if nothing layout-affecting has changed, we only
invalidate the stacking context tree, causing it to be rebuilt on next
paint or hit test.
This makes :hover { opacity: ... } rules much faster. :^)
There's no actual need to build the stacking context tree before
performing layout. Instead, make it lazy and build the tree when it's
actually needed for something.
This avoids a bunch of work in situations where multiple synchronous
layouts are forced (typically by JavaScript) without painting or hit
testing taking place in between.
It also opens up for style invalidations that only target the stacking
context tree.
We want to return a view to a constant object, not a constant view,
which we can implicitly copy to get a mutable reference to the object.
Clang-Tidy helpfully pointed this out.