Now that `Thread` keeps itself alive when it is running detached, we do
not need to hold onto it in the PulseAudio playback stream's internal
state object. This was a hack that did not work correctly because the
`Thread` object and its action `Function` would be deleted before the
action had exited and cause a crash.
Previously, a `Thread` could be deleted while its action was running,
even if it was running detached.
By changing it to be atomically reference counted, and incrementing the
count when starting the action, we can keep the Thread and its running
action `Function` alive until it exits. Thus, detached `Thread` objects
can be deleted by the thread creating them and allowed to die
naturally.
Inheritance from `EventReceiver` on the `Thread` class was only used in
the `BackgroundAction` class, where the children vector was keeping the
action alive until the work was completed. However, this can be
accomplished by instead capturing a `NonnullRefPtr` of `this`. The work
function can then avoid having to remove the `BackgroundAction` from
its parent `Thread` when the work completes.
A typo in the changes to our userland timekeeping classes caused us to
make a syscall every time we want to check whether a timer is ready to
fire in `EventLoopManagerUnix::wait_for_events()`. Instead, only use
coarse time, and get it immediately before it is used in both cases.
This reduces CPU usage by an (eyeballed) 20-30% while playing back
video with VideoPlayer.
Before painting the borders, build a grid snapped to device pixels and
use it to construct the rectangles for the cell edges. Also adjust
their starting coordinate and size such that they join correctly
without overhangs. This approach works at all zoom levels.
Previously, typing e.g. `/home/anon` in the filename field of the
FilePicker resulted in an error for applications expecting an existing
file to open. Intuitively I expected the file picker to navigate to the
directory I typed there, similar to what we have with the location text
box at the top, so I changed it to do exactly that :^)
This makes event handler to try to find scrollable paintable in the
chain of containing blocks of hit box. This is very naive and will
have to be improved in the future.
It is only PaintableBox that can have scrollable overflow so it doesn't
make sense to have handle_mousewheel() implementation in Paintable.
Also new implementation of handle_mousewheel() takes in account overflow
limits from scrollable_overflow_rect().
The volume control's slider is drawn in a rectangle shrunken by its
slider handle's size, so the handle did not move 1:1 with the user's
mouse movement.
To fix this, it will now check for a mousedown in the volume control
with a rectangle sized to fit any possible position of the handle, but
the volume value result will be calculated based on the center of the
handle instead. This allows it to move 1:1 with the mouse cursor.
Co-authored-by: trflynn89 <trflynn89@serenityos.org>
Since Core::Object properties are really only used by GML now that the
Inspector is long gone, there's no need for these to pollute
Core::Object.
This patch adds a new GUI::Object class to hold properties, and makes
it the new base class of GUI::Window, GUI::Widget and GUI::Layout.
The "instantiate an object by name" mechanism that GML uses is also
hoisted into GUI::Object as well.
We got some errors while loading https://twinings.co.uk/ about this
interface missing, and it looked fairly simple so I sketched it out.
Note that I did leave some FIXMEs where it's not clear exactly which
metrics we should be returning.
This object is available as `window.internals` (or just `internals`) and
is only accessible while running in "test mode".
This first version only has one API: gc(), which triggers a garbage
collection immediately.
In the future, we can add more APIs here to help us test parts of the
engine that are hard or impossible to reach via public web APIs.
Everywhere only ever expects percent encoding to occur, so let's just
remove this flag altogether. At the same time, replace some
DeprecatedString with StringView.
Add the CanvasTextDrawingStyles mixin with the textAlign and
textBaseline attributes. Update fill_text in CanvasRenderingContext2D
to move the text rect by the text align and text baseline attributes.
Wrote a simple HTML example to showcase the new features.
We were already parsing non-function-syntax :host, so let's also do
the :host(...) variant. Note that we don't have matching for these yet.
This fixes many issues on sites generated by Wix, as they often have
selector lists that include some :host() selector, and we'd reject the
entire rule after failing to parse it.
Reactive images that had an image source selected based on viewport
size would only update when the images were first fetched, meaning the
last valid image source would become stuck in an image element. By
implementing the last step for reacting to environment changes, we can
run the proper updates even when the image does not need to be fetched.
This stuff is pretty hairy since the specifications don't give any
guidance on which widths to use when calculating the intrinsic height of
flex items in a column layout.
However, our old behavior of "treat anything indefinite as fit-content"
was definitely not good enough, so this patch improves the situation by
considering values like `min-content`, `max-content` and `fit-content`
separately from `auto`, and making the whole flex layout pipeline aware
of them (in the cross axis context).