A large number of JS strings are a single ASCII character. This patch
adds a 128-entry cache for those strings to the VM. The cost of the
cache is 1536 byte of GC heap (all in same block) + 2304 bytes malloc.
This avoids a lot of GC heap allocations, and packing all of these
in the same heap block is nice for fragmentation as well.
This provides a huge speed-up for objects with large numbers as property
keys in some situation. Previously we would simply iterate from 0-<max>
and check if there's a non-empty value at each index - now we're being
smarter and compute a list of non-empty indices upfront, by checking
each value in the packed elements vector and appending the sparse
elements hashmap keys (for GenericIndexedPropertyStorage).
Consider this example, an object with a single own property, which is a
number increasing by a factor of 10 each iteration:
for (let i = 0; i < 10; ++i) {
const o = {[10 ** i]: "foo"};
const start = Date.now();
Object.getOwnPropertyNames(o); // <-- IndexedPropertyIterator
const end = Date.now();
console.log(`${10 ** i} -> ${(end - start) / 1000}s`);
}
Before this change:
1 -> 0.0000s
10 -> 0.0000s
100 -> 0.0000s
1000 -> 0.0000s
10000 -> 0.0005s
100000 -> 0.0039s
1000000 -> 0.0295s
10000000 -> 0.2489s
100000000 -> 2.4758s
1000000000 -> 25.5669s
After this change:
1 -> 0.0000s
10 -> 0.0000s
100 -> 0.0000s
1000 -> 0.0000s
10000 -> 0.0000s
100000 -> 0.0000s
1000000 -> 0.0000s
10000000 -> 0.0000s
100000000 -> 0.0000s
1000000000 -> 0.0000s
Fixes#3805.
Instead of performing a prototype transition for every new object we
create via {}, prebake the object returned by Object::create_empty()
with a shape with ObjectPrototype as the prototype.
We also prebake the shape for the object assigned to the "prototype"
property of new ScriptFunction objects, since those are extremely
common and that code broke from this change anyway.
This avoid a large number of transitions and is a small speed-up on
test-js.
This is not actually necessary, since no GC allocations are made during
this process. If we ever make property tables into heap cells, we'd
have to rethink this.
This assumption only works for the m_packed_elements Vector where a
missing value at a certain index still returns an empty value, but not
for the m_sparse_elements HashMap, which is being used for indices
>= 200 - in that case the Optional<ValueAndAttributes> result will not
have a value.
This fixes a crash in the js REPL where printing an array with a hole at
any index >= 200 would crash.
When we're initializing objects, we're just adding a bunch of new
properties, without transition, and without overlap (we never add
the same property twice.)
Take advantage of this by skipping lookups entirely (no need to see
if we're overwriting an existing property) during initialization.
Another nice test-js speedup :^)
Roughly 7% of test-js runtime was spent creating FlyStrings from string
literals. This patch frontloads that work and caches all the commonly
used names in LibJS on a CommonPropertyNames struct that hangs off VM.
When changing the attributes of an existing property of an object with
unique shape we must not change the PropertyMetadata offset.
Doing so without resizing the underlying storage vector caused an OOB
write crash.
Fixes#3735.
Previously, when a loop detected an unwind of type ScopeType::Function
(which means a return statement was executed inside of the loop), it
would just return undefined. This set the VM's last_value to undefined,
when it should have been the returned value. This patch makes all loop
statements return the appropriate value in the above case.
While initialization common runtime objects like functions, prototypes,
etc, we don't really care about tracking transitions for each and every
property added to them.
This patch puts objects into a "disable transitions" mode while we call
initialize() on them. After that, adding more properties will cause new
transitions to be generated and added to the chain.
This gives a ~10% speed-up on test-js. :^)
When reifying a shape transition chain, look for the nearest previous
shape in the transition chain that has a property table already, and
use that as the starting point.
This achieves two things:
1. We do less work when reifying property tables that already have
partial property tables earlier in the chain.
2. This enables adding properties to a shape without performing a
transition. This will be useful for initializing runtime objects
with way fewer allocations. See next patch. :^)
There's no point in trying to achieve shape sharing for global objects,
so we can simply make the shape unique from the start and avoid making
a transition chain.
Previously whenever you would ask a Shape how many properties it had,
it would reify the property table into a HashMap and use HashMap::size()
to answer the question.
This can be a huge waste of time if we don't need the property table for
anything else, so this patch implements property count tracking in a
separate integer member of Shape. :^)
Since blocks can't be strict by themselves, it makes no sense for them
to store whether or not they are strict. Strict-ness is now stored in
the Program and FunctionNode ASTNodes. Fixes issue #3641
Each JS global object has its own "console", so it makes more sense to
store it in GlobalObject.
We'll need some smartness later to bundle up console messages from all
the different frames that make up a page later, but this works for now.