Assignments actually forward to window.location.href, as the spec
requires. Since the window object is implemented by hand, this looks a
little janky. Eventually we should move all this stuff to IDL.
This patch implements the "create a new browsing context" function from
the HTML spec and replaces our existing logic with it.
The big difference is that browsing contexts now initially navigate to
"about:blank" instead of starting out in a strange "empty" state.
This makes it possible for websites to create a new iframe and start
scripting inside it right away, without having to load an URL into it.
We can't rely on the caller to keep the code points alive, and this
was sometimes causing incorrect cache hits, leading to the wrong
emoji being displayed.
Fixes#14693
The way we've been creating DOM::Document has been pretty far from what
the spec tells us to do, and this is a first big step towards getting us
closer to spec.
The new Document::create_and_initialize() is called by FrameLoader after
loading a "text/html" resource.
We create the JS Realm and the Window object when creating the Document
(previously, we'd do it on first access to Document::interpreter().)
The realm execution context is owned by the Environment Settings Object.
The existing implementation of this AO lives in Interpreter::create(),
which makes it impossible to use without also constructing an
Interpreter.
This patch adds a new Realm::initialize_host_defined_realm() and takes
the global object and global this customization steps as Function
callback objects. This will be used by LibWeb to create realms during
Document construction.
A lot of code assumes that there's a current execution context. By
setting up a dummy context right after creating the main thread VM,
we ensure that such code can always run.
The escape sequence to color a section's name was separated
by a newline from the section's name, making less(1) trim
the escape sequence off when the section's name was on the
first line.
Previously Toolbars were governed by a strict minimum size which
guaranteed all actions remained visible. Now, if set collapsible,
extra actions will fold into an overflow menu on the Toolbar.
And assume 24x24 button sizes by default.
There currently aren't any toolbars with custom button sizes, but if
the need arises, they can always determine their own padding.
This implements the image size extension that's quite commonly used:
https://github.com/commonmark/commonmark-spec/wiki/Deployed-Extensions#image-size
This supports specifying...
Both width and height: 
Width only: 
Height only: 
The size is always in pixels (relative sizing does not seem
to be spec'd anywhere).
Previously, we were incorrectly assuming that the daylight global
variable indicated whether the current time zone is in DST. In reality,
the daylight variable only indicates whether a time zone *can* be in
DST.
Instead, the tm structure has a tm_isdst member that should be used for
this purpose. Ensure our LibC handles tm_isdst, and avoid errant usage
of the daylight variable in Core::DateTime.
Right now, the tm_to_time helper invokes time_to_tm to validate the
time_t it creates. Soon, both tm_to_time and time_to_tm will perform
some TZDB lookups to handle DST. This isn't a huge cost, but let's
avoid the double lookup here.
The time zone name will be needed for TZDB lookups in various time.h
functions. Cache the value found by tzset(), defaulting to the system-
wide default of UTC.
This also moves the time.h global definitions to the top of the file.
The cached time zone name will be needed above where these variables are
defined, so this is just to keep them all together.
Previously we would wait for a separate message confirming that a
wallpaper got set instead of just calling a synchronous api.
I'm guessing that this was a limitation of the IPC system when
WindowServer got ported to using it.
This patch removes the SetWallpaperFinished message and updates the
set_wallpaper api to synchronously return a success boolean.