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12 commits

Author SHA1 Message Date
Andreas Kling
200589ba27 Kernel: Turn VirtIOGPU operation lock from mutex into spinlock 2022-02-03 16:11:26 +01:00
Tom
03c45b1865 Kernel: Add ioctl to get the EDID from a framebuffer 2022-01-23 22:45:21 +00:00
Andreas Kling
ac7ce12123 Kernel: Remove the kmalloc_eternal heap :^)
This was a premature optimization from the early days of SerenityOS.
The eternal heap was a simple bump pointer allocator over a static
byte array. My original idea was to avoid heap fragmentation and improve
data locality, but both ideas were rooted in cargo culting, not data.

We would reserve 4 MiB at boot and only ended up using ~256 KiB, wasting
the rest.

This patch replaces all kmalloc_eternal() usage by regular kmalloc().
2021-12-28 21:02:38 +01:00
Liav A
78e724a899 Kernel/Graphics: Rename GraphicsDevice => GenericGraphicsAdapter
We already use the term adapter for instances of this class, so let's
better represent this class by changing its name to what it really is.
2021-10-27 07:57:44 +03:00
Liav A
c7eb761b7f Kernel/Graphics: Re-order parameters in VirtIO GraphicsAdapter methods
As suggested by @ccapitalK, it makes the interface more neat and clean.
The proper order is to get ScanoutID first, then ResourceID and after it
everything else that is needed to complete the operation successfully.
2021-10-27 07:57:44 +03:00
Liav A
f476b49fd8 Kernel/Graphics: Merge VirtIO GraphicsAdapter and VirtIO GPU code
A VirtIO graphics adapter is really the VirtIO GPU, so the virtualized
hardware has no distinction between both components so there's no
need to put such distinction in software.

We might need to split things in the future, but when we do so, we must
take proper care to ensure that the interface between the components
is correct and use the usual codebase patterns.
2021-10-27 07:57:44 +03:00
Liav A
a9538b5879 Kernel/Graphics: Convert type method => bool vga compatible method
We never used that type method except in initialization in
GraphicsManagement, and we used it there to query whether the device is
VGA compatible or not.
2021-10-27 07:57:44 +03:00
Liav A
4815282a5f Kernel/Graphics: Rename VirtIO FrameBufferDevice => FramebufferDevice 2021-10-27 07:57:44 +03:00
Liav A
057f5a12c2 Kernel/PCI: Propagate usage of DeviceIdentifier everywhere
This allows us to remove a bunch of PCI API functions, and instead to
leverage the cached data from DeviceIdentifier object in many places.
2021-09-29 11:24:33 +02:00
Liav A
aacb1f0bf4 Kernel: Rename PCI::DeviceController => PCI::Device
Now that the old PCI::Device was removed, we can complete the PCI
changes by making the PCI::DeviceController to be named PCI::Device.

Really the entire purpose and the distinction between the two was about
interrupts, but since this is no longer a problem, just rename it to
simplify things further.
2021-08-23 01:07:45 +02:00
Sahan Fernando
4dddc56ad9 Kernel: Rename VirtIOGPU/VirtIOGPU.cpp to VirtIOGPU/GPU.cpp 2021-07-18 19:58:17 +04:30
Sahan Fernando
1c77f80676 Kernel: Put VirtIOGPU related types into a namespace 2021-07-18 19:58:17 +04:30
Renamed from Kernel/Graphics/VirtIOGPU/VirtIOGraphicsAdapter.h (Browse further)