This makes it available for all form associated elements and not just
select and input elements. It also makes it more spec compliant,
especially around the form attribute.
The main thing missing is re-associating form elements with a form
attribute when the form attribute changes or an element with an ID
is inserted/removed or has its ID changed.
A top level browsing context is a browsing context with no parent
browsing context.
However, we considered a top level browsing context to be a browsing
context with no associated browsing context container.
If an element with height:auto has any floating descendants whose bottom
margin edge is below the element's bottom content edge, then the height
is increased to include those edges.
Before this patch, we were stopping at the bottom *content* edge of
floating descendants.
Just like Dr. POSIX ordered. Move the macro where it belongs, but make
sure it's visible to Userland files compiled with -DKERNEL. Parts of
LibEDID that are compiled into the Kernel use offsetof to parse the
EDID information given to us by hardware.
POSIX doesn't tell us to export a macro like this, and it's largely
going to never be defined when compiling a serenity-native C++ file,
since AK defines it already.
This does raise a strange issue where some futex-related helpers in
serenity.h are declared with ALWAYS_INLINE. Whether these helpers belong
in a C-visible header as file-static methods is questionable, but let's
work around the issue but adding some preprocessor magic to make sure
these declarations get the behavior they used to have without leaking
macros.
Before this the event loop was spun until the state of the promise was
not pending, however it is possible that a promise has already been
fulfilled/rejected when awaiting it. This could then lead to a crash
below as it would not pump the event loop in such cases.
Although this change is in LibJS, it really only impacts any usage of
LibJS within a EventLoop environment such as LibWeb.
Instead of checking the state of the promise we know check that success
has a value which can only happen if either the fulfilled or rejected
closure set up by await are called.
This patch begins the support for the 'view-box' attribute that can be
attached to <svg>'s.
The FormattingContext determines the size of the Element according to
the specified 'width' and 'height' or if they are not given by the
'viewbox' or by the bounding box of the path if nothing is specified.
When we try to paint a SVG Path that belongs to a <svg> that has the
'view-box' and a specified 'height'/'width', all the parts of the path
get scaled/moved accordingly.
There probably are many edge cases and bugs still to be found, but this
is a nice start. :^)
Previously we used a native ui button to draw the buttons.
These buttons can however not be styled with css.
To allow these to be styled with css, we create a button with
the UA stylesheet that resembles the system ui button.
Instead of making a full copy of every NodeState when cloning a
FormattingState, we make NodeState ref-counted and implement a basic
copy-on-write mechanism.
FormattingState::get_mutable() now makes a deep copy of the NodeState
when first accessed *if* it is shared with other FormattingStates.
We'll have to do something more proper to support this scenario
eventually, but for now let's at least not crash just because somebody
put an SVG <path> inside an HTML element.
Let's have one function that determines the type of transformation
needed, and another to actually perform the transformation.
This makes it much easier to read, and we don't have to duplicate the
logic for doing the transformation.
We now consider a layout box as having definite size in these cases:
- The size is a <length>.
- The size is a <percentage> and the containing block has definite size.
This is not complete, but a bit more accurate than what we had before.
Previously we were computing the bottom edge of a line box by finding
the bottommost fragment on the line.
That method didn't give correct results for line boxes with no fragments
(which is exactly what you get when inserting a bunch of <br> elements.)
To cover all situations, we now keep track of the bottommost edge in the
LineBox object itself.
Using WeakPtr to remember which LineBoxFragment owns which Box was
imposing some annoying constraints on the layout code. Importantly, it
was forcing us to heap-allocate fragments, which makes it much harder to
clone a FormattingState.
This patch replaces the WeakPtr with a coordinate system instead.
Fragments are referred to by their line box index + fragment index
within the line box.
The last commit fixes a bug, but also exposes the fact that trailing
space highlighting isn't really supported on multiple lines. This patch
correct the wrong behavior by adding an offset to adjust rectangle's
position.
Before this patch the highlighted rectangle wasn't placed on the right
spot. Now the red highlighting is correctly placed at the end of the
line. This was due to a function called with a wrong argument.
This doesn't affect the parameter's own behavior but is part of the
parameter meta-data, just as the name. If a parameter is logarithmic,
UI elements should represent it with an interface that scales
logarithmically.
Previously we didn't set the end position for the return type node of
function FunctionType nodes.
This caused a VERIFY failure crash when dumping an AST that contains
such nodes.
After the kill_line (^U) command was used, searching backwards in the
history would still filter based on the text previous to the deletion.
Update the inline search cursor like already done in other internal
functions, so the text used for search is the current one.
CRC32 table is generated at compile-time and put into a static
variable in the header file. This can be moved to be a function
instead of a class, be moved to the `.cpp` file` and generated as an
array instead of a class which only implements `operator[]`.
Of course, Buffer is going to be removed very soon, but much of the
WavLoader behavior still depends on it. Therefore, this intermediary
API will allow adopting the Loader infrastructure without digging too
deep into the WavLoader legacy code. That's for later :^)
The Buffer files had contained both the ResampleHelper and the
sample format utilities. Because the Buffer class (and its file) is
going to be deleted soon, this commit separates those two things into
their own files.