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68 commits

Author SHA1 Message Date
Itamar
3a71748e5d Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
2022-02-25 22:35:12 +01:00
Tom
97e18a6ce1 WindowServer: Mark window frame as invalidated when updating title
We need to set Window::m_invalidated_frame to true when invalidating
the title, otherwise we may miss re-rendering the frame if nothing
else triggers it.
2022-02-21 20:34:36 -08:00
Vitaly Dyachkov
53ff271c6f WindowServer: Consolidate tiled and maximized window rects calculation
Calculating tiled and miximized window frame have a lot in common. In
fact, we can look at maximized window state as a special case of the
tile type. It simplifies the code since there is a lot of cases when
we take an action only if the window is maximized or tiled.
2022-02-14 11:41:06 +01:00
thankyouverycool
ee637b44fb WindowServer: Add Vertically/HorizontallyMaximized WindowTileTypes
VerticallyMaximized tiling replaces set_vertically_maximized() to
take advantage of tiling ergonomics.

Middle-clicking a window's maximize button now tiles vertically;
secondary-clicking tiles horizontally.

Adds Super+Alt+Arrow shortcuts for both. Super+Left/Right tiling
shortcuts now let windows shift between tile types directly.
2022-02-08 16:37:46 +01:00
thankyouverycool
1607fd511f WindowServer: Unify Window restore rects
Previously, different rects were used to restore tiled and maximized
windows, creating edge cases for inconsistent restoration. All states
now restore m_floating_rect, which saves the last valid size and
location of a window while free-floating.
2022-02-08 16:37:46 +01:00
thankyouverycool
3d7e701451 WindowServer: Rename Window::tiled() => tile_type() and add is_tiled()
This seems more consistent with naming conventions across the system
and makes conditionals easier to read.
2022-02-08 16:37:46 +01:00
Timur Sultanov
b9c558f6c6 WindowServer+Keymap+LibGUI: Add widget to display current keymap 2022-02-03 00:47:22 +01:00
Valtteri Koskivuori
7a537ad08f WindowServer: Rename default_positioned() -> is_default_positioned()
Tiny change, but it really bothered me that this was the only function
not named like the rest.
2022-01-25 23:22:10 +00:00
Andreas Kling
68dc2e62fb WindowServer: Replace "Pin/Unpin Window" => "Always on Top" 2021-11-13 12:48:43 +01:00
Andreas Kling
d21dc1f451 Everywhere: Replace "virtual desktop" => "workspace" 2021-11-13 12:48:43 +01:00
Ben Wiederhake
2e6bb987a3 AK+WindowServer: Remove did_construct() framework used only once
There is also make_ref_counted(), which does not call did_construct(),
so the method was not guaranteed to be run. Since there is only a single
user, and `WindowServer::Window` is a final class anyway (so there is no
need to separate the constructor and post-constructor phases), let's get
rid of this concept.

(The following commits reduce the opportunities to call
make_ref_counted, but still.)
2021-11-02 22:56:53 +01:00
Timothy Flynn
176155c695 LibGUI+WindowServer: Add option to hide a widow's close button
This allows windows to be closed only programatically, and not from e.g.
the user clicking the X button on the window frame.
2021-10-21 14:45:30 +01:00
Ben Wiederhake
7684e4f726 WindowServer: Fix 'sticky' mouse after resize
This fixes #9933 and some dead code I accidentally left over.
Thanks, @Maato!
2021-09-10 22:09:23 +02:00
Ali Mohammad Pur
5a0cdb15b0 AK+Everywhere: Reduce the number of template parameters of IntrusiveList
This makes the user-facing type only take the node member pointer, and
lets the compiler figure out the other needed types from that.
2021-09-10 18:05:46 +03:00
sin-ack
611370e7dc LibGUI, WindowServer: Greatly simplify menubar logic
Currently, any number of menubars can be plugged in and out of a window.
This is unnecessary complexity, since we only need one menubar on a
window. This commit removes most of the logic for dynamically attaching
and detaching menubars and makes one menubar always available. The
menubar is only considered existent if it has at least a single menu in
it (in other words, an empty menubar will not be shown).

This commit additionally fixes a bug wherein menus added after a menubar
has been attached would not have their rects properly setup, and would
therefore appear glitched out on the top left corner of the menubar.
2021-08-02 00:39:15 +02:00
Tom
220886db4c WindowServer: Fix compositor overdraw issues related to transparency
We were re-rendering areas that were considered transparency areas even
though they weren't transparency areas or were occluded by opaque
areas.

In order to fix this, we need to be a bit smarter about what is above
and below any given window. Even though a window may have transparent
areas, if those are occluded by opaque window areas on top they are
not actually any areas that should be rendered at all. And the opposite
also applies, opaque window areas for windows below that are occluded
by transparent areas, do need to be rendered as transparency. This
solves the problem of unnecessary transparency areas.

The other problem is that we need to know what areas of a window's
dirty rectangles affect other windows, and where. Basically any
opaque area that is somehow below a transparent area that isn't
otherwise occluded, and any transparent area above any other window
area (transparent or opaque) needs to be marked dirty prior to
composing. This makes sure that all affected windows render these
areas in the correct order. To track these, we now have a map of
affected windows and the rectangles that are affected (because not all
of that window's transparency areas may be affected).
2021-07-18 18:39:20 +02:00
Timothy
9e04ab936f WindowServer: Let clients mark windows as stealable by specific clients
This implements window stealing in WindowServer, which allows clients
to mark a window they own as 'stealable' by another client. Indicating
that the other client may use it for any purpose.

This also updates set_window_parent_from_id so that the client must
first mark its window as stealable before allowing other clients to
use it as a parent.
2021-07-18 17:21:28 +02:00
Andreas Kling
432ab47053 WindowServer: Allow partial repaints in window frame & menubars
Before this change, invalidating any rect in a WindowFrame would cause
the entire window (including frame & drop shadow) to get invalidated,
leading to copious amounts of overdraw when mousing over menubars,
titlebars, and window buttons.

We now simply allow the partial frame invalidations through to the
window's dirty rects collection and the compositor takes care of it.
2021-07-08 01:17:06 +02:00
Andres Crucitti
f6f14777ac WindowServer: Allow windows to be pinnable (always on top)
This patch adds the concept of a window being "Pinnable" (always drawn
on top of other windows). This can be toggled through a new checkable
action in the top left corner's window menu.
2021-07-07 15:38:59 +02:00
Tom
fdf701ed96 WindowServer: Improve screen invalidation on window state changes
Because window states and various flags can affect the windows'
rendered areas it's safer to use the last computed occlusion rectangles
to invalidate areas on the screen that may have to be re-rendered due
to e.g. a window size change.

Fixes #6723
2021-07-05 00:03:13 +02:00
Andreas Kling
c2dfa9d54c WindowServer+LibGUI: Add a way to force a window to have a drop shadow 2021-07-04 23:15:17 +02:00
ForLoveOfCats
271840ca22 WindowServer: Add show desktop toggle IPC call
Differentiates between normal minimization and hidden windows. A window
which is hidden is still minimized, but can be seen as another stage
of being minimized.
2021-07-04 13:58:56 +02:00
Tom
0fcb048448 WindowServer: Rename Window::outer_stack -> Window::window_stack
Also, make it return a reference as aside from only three special
situations (creating, destroying, and moving a window between stacks)
a window should always be on a window stack. Any access during those
brief situations would be a bug, so we should VERIFY this.
2021-07-03 12:27:23 +02:00
Tom
7984c2836d WindowServer: Add API to change virtual desktop settings
This also adds the ability to query how many virtual desktops are
set up, and for the Taskbar to be notified when the active virtual
desktop has changed.
2021-07-03 12:27:23 +02:00
Tom
584b144953 WindowServer: Add basic virtual desktop support
This creates a 2-dimensional array of WindowStack instances, one for
each virtual desktop. The main desktop 0,0 is the main desktop, which
is the desktop used for all stationary windows (e.g. taskbar, desktop).
When adding windows to a desktop, stationary windows are always added
to the main desktop.

When composing the desktop, there are usually two WindowStacks
involved. For stationary windows, the main desktop will be traversed,
and for everything else the current virtual desktop will be iterated.
Iteration is interweaved to preserve the correct order. During the
transition animation, two WindowStacks will be iterated at the same
time.
2021-07-03 12:27:23 +02:00
Tom
091628202f WindowServer: Un-tile window if resizing warrants it
Since being tiled means we restrict rendering a window to the screen it
is on (so that we don't "bleed" into an adjacent screen), we need to
untile it if the window either can't fit into the screen, or it is
detached from the screen edges.
2021-06-27 22:35:12 +02:00
Andreas Kling
6a132d8672 WindowServer+LibGUI: Allow specifying a "launch origin" for new windows
The launch_origin_rect parameter to create_window() specifies where on
screen the window was launched from. It's optional, but if you provide
it, the new window will have a short wireframe animation from the origin
to the initial window frame rect.

GUI::Window looks for the "__libgui_launch_origin_rect" environment
variable. Put your launch origin rect in there with the format
"<x>,<y>,<width>,<height>" and the first GUI::Window shown by the app
will use that as the launch origin rect.

Also it looks pretty neat, although I'm sure we can improve it. :^)
2021-06-27 19:38:11 +02:00
Andreas Kling
75f870a93f WindowServer: Add a more generic mechanism for animations
This patch adds the WindowServer::Animation class, which represents
a simple animation driven by the compositor.

An animation has a length (in milliseconds) and two hooks:

- on_update: called whenever the animation should render something.
- on_stop: called when the animation is finished and/or stopped.

This patch also ports the window minimization animation to this new
mechanism. :^)
2021-06-27 19:38:11 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Andreas Kling
4133caba78 WindowServer: Make hit test results richer
Instead of just answering hit/no-hit when hit testing windows, we now
return a HitTestResult object which tells you which window was hit,
where it was hit, and whether you hit the frame or the content.
2021-06-18 17:40:05 +02:00
Andreas Kling
2b0e0b602c WindowServer: Keep track of which WindowStack a Window is part of
Each Window now knows which WindowStack it's part of. We call this the
Window::outer_stack(), in preparation for supporting inner stacks. :^)
2021-06-18 17:40:05 +02:00
Brian Gianforcaro
8f1e7c5a72 WindowServer: Remove unused AK::InlineLinkedList header includes 2021-06-16 10:40:01 +02:00
Brian Gianforcaro
d0dbb014a0 WindowServer: Switch Window to IntrusiveList from InlineLinkedList
Another small step towards unifying IntrusiveList / InlineLinkedList.
2021-06-03 13:27:40 +02:00
Andreas Kling
634e652b6c WindowServer: Add "Move" action to window menus
This can be used to initiate a window move. It's only enabled while
the window is normal (not minimized, maximized or fullscreen.)
2021-05-10 09:06:37 +02:00
Andreas Kling
353a831c8c WindowServer: Compute final window title before passing to WM clients
We were not substituting the window modified marker ("[*]") in the
title strings we were sending to WM clients. This caused the Taskbar
to show pre-substitution window titles for the Text Editor application.

This patch moves the window title resolution to Window::compute_title()
which is then used throughout.
2021-05-10 00:02:05 +02:00
Andreas Kling
5aa9f128fc WindowServer: Simplify the way we update items in the window menu
Instead of trying to update only the little bit that changes, let's
have a function that updates all the window menu items in one go.

It's just a couple of string and boolean assignment, and the real
cost is performing the subsequent menu redraw, which remains the same.
2021-05-09 21:48:38 +02:00
Andreas Kling
f052a66c5d WindowServer+Base: Show alternate close button for "modified" windows
Windows that are marked as modified will now have another (themable)
close button. This gives an additional visual clue that some action
will be required by the user before the window gets closed.

The default window-close-modified icon is an "X" with "..." underneath,
building on the established use of "..." in menus to signify that
additional user input will be required before an action is completed.
2021-05-02 14:17:49 +02:00
Andreas Kling
819325892a WindowServer: Minor tweaks to Window.h 2021-05-02 13:35:46 +02:00
Andreas Kling
cc6db526a6 WindowServer+LibGUI+Taskbar: Store window progress as Optional<int>
We were previously using the magical constant -1 to signify that a
window had no progress state. Be more explicit an use an Optional. :^)
2021-05-02 10:43:39 +02:00
Andreas Kling
492464f4c1 WindowServer: Add Window "modified" state
This will be used to track which windows contain some kind of unsaved
data that the user may want some help remembering to save. :^)
2021-05-01 19:42:29 +02:00
Tom
31c3382577 WindowServer: Use window menu actions when clicking frame buttons
This keeps the minimize/maximize/restore/close implementation
consistent with the window menu actions.
2021-04-28 09:40:34 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
sin-ack
aa56f9a1e0 LibGUI+WindowServer: Separate window manager IPC from regular IPC
With this patch the window manager related functionality is split out
onto a new endpoint pair named WindowManagerServer/Client.  This allows
window manager functionality to be potentially privilege separated in
the future.  To this end, a new client named WMConnectionClient
is used to maintain a window manager connection.  When a process
connects to the endpoint and greets the WindowServer as a window manager
(via Window::make_window_manager(int)), they're subscribed to the events
they requested via the WM event mask.

This patch also removes the hardcoding of the Taskbar WindowType to
receive WM events automatically.  However, being a window manager still
requires having an active window, at the moment.
2021-04-17 13:06:25 +02:00
Linus Groh
0aebb9ec62 WindowServer: Replace window menu action magic numbers with enum
This makes it a lot easier to find where the action handling is
happening, just 1, 2, 3, 4 isn't very discoverable. :^)
2021-04-16 17:27:54 +02:00
Andreas Kling
a2baab38fd Everywhere: It's now "Foobar", not "FooBar", and not "foo bar"
I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:

- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar

This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
2021-04-13 16:58:15 +02:00
Andreas Kling
d80fb6d9c0 WindowServer: Support Alt+Character menu shortcuts :^)
This patch adds support for opening menus via keyboard shortcuts.
Use an ampersand in a menu name to automatically create a keyboard
shortcut (Alt + the character following the ampersand.)

Menus with an Alt shortcut have a small underline under the shortcut
character for discoverability.
2021-04-05 23:15:43 +02:00
Andreas Kling
0069020e6c WindowServer+LibGUI: Rename WindowType::MenuApplet => Applet 2021-04-04 17:55:50 +02:00
Andreas Kling
9bbc1c9c93 WindowServer+Taskbar: Show applets in taskbar :^)
WindowServer now collects applet windows into an "applet area" which is
really just a window that a WM (window management) client can position
via IPC.

This is rather hackish, and I think we should come up with a better
architecture eventually, but this brings back the missing applets since
the global menu where they used to live is gone.
2021-03-30 23:43:24 +02:00
Tom
7e9c265cc0 WindowManager: Allow disabling window hit testing altogether
This allows us to disable hit testing for transparent windows that
don't use alpha channels.
2021-03-28 20:42:21 +02:00
Andreas Kling
526b4bbfdb WindowServer: Add ability to show/hide window menubars
This patch adds a toggle item to the window menu that controls window
menubar visibility. This is available in all windows with a menu.
2021-03-28 13:40:40 +02:00