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13 commits

Author SHA1 Message Date
thankyouverycool
02d94a303c Base+Userland: Apply Human Interface Guidelines to Object text
Corrects a slew of titles, buttons, labels, menu items and status bars
for capitalization, ellipses and punctuation.

Rewords a few actions and dialogs to use uniform language and
punctuation.
2023-05-23 05:59:49 +02:00
Sam Atkins
f0395a2042 LibGUI+Userland: Rename try_load_from_gml() -> load_from_gml() :^)
It's the only one, so the `try` prefix is unnecessary now.
2023-01-07 14:39:30 +01:00
Sam Atkins
54b1326165 Userland: Replace all uses of load_from_gml with try_load_from_gml
MOAR FIXMES! ;^)
2023-01-07 14:39:30 +01:00
Sam Atkins
0c24522635 LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
2023-01-06 13:36:02 -07:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
FrHun
f59c167bb0 Applications+Games+LibGUI: Fix layout problems 2022-06-30 11:51:25 +02:00
Karol Kosek
72be27e16c PixelPaint: Use default buttons in EditGuideDialog 2022-06-02 22:33:00 +02:00
Sam Atkins
cdffe556c8 LibGUI+Userland: Make Dialog::ExecResult an enum class 2022-05-13 16:27:43 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Marcus Nilsson
67f349be46 PixelPaint: Keep a RefPtr to offset_text_box in EditGuideDialog
Keep a RefPtr to offset_text_box in EditGuideDialog instead of using
a local pointer. Previously the lambda in ok_button.on_click() would
outlive the local variable causing a crash.
2021-11-27 11:04:48 +01:00
Tobias Christiansen
c9e6afe6a8 PixelPaint: Allow initial values for the EditGuideDialog
This way we can feed it the values if we wanted to change an existing
Guide and handle the default as before.
That we have to pass a String here is a bit ugly.
2021-09-01 13:46:44 +02:00
Tobias Christiansen
7e2028a3cd PixelPaint: Move the conversion to pixels into the EditGuideDialog
This seems like the most appropriate location to put this.
2021-09-01 13:46:44 +02:00
Tobias Christiansen
abcb982485 PixelPaint: Rename CreateNewGuideDialog to EditGuideDialog
This doesn't change the behavior at all but sets the naming up be more
descriptive on what it does in the next patches.
2021-09-01 13:46:44 +02:00
Renamed from Userland/Applications/PixelPaint/CreateNewGuideDialog.cpp (Browse further)