The save/load of parser state performed by lookahead parsing is quite
expensive so let's try to avoid it in the most common case.
This is a 15-20% speedup on various chunks of JS I've tested. :^)
Before this change, Lexer::is_identifier_{start,middle}() would do a
Unicode property lookup via Unicode::code_point_has_property() quite
frequently, especially for common characters like .,;{}[]() etc.
Since these and any other ASCII characters not covered by the alpha /
alphanumeric check are known to not have the ID_Start / ID_Continue
(except '_', which is special-cased now) properties, we can easily
avoid this function call.
In the spec, this happens in the EvaluateCall abstract operation
(https://tc39.es/ecma262/#sec-evaluatecall), and the order is defined
as:
3. Let argList be ? ArgumentListEvaluation of arguments.
4. If Type(func) is not Object, throw a TypeError exception.
5. If IsCallable(func) is false, throw a TypeError exception.
In LibJS this is handled by CallExpression::execute(), which had the
callee function check first and would therefore never evaluate the
arguments for a non-function callee.
...instead of relying on the VM having a current execution context. This
was an incorrect assumption I made, and it caused onfoo attribute
handler construction in LibWeb to crash.
Just use the same mechanism as NativeFunction in the meantime.
There's currently a fallback at the call site where the Realm is needed
(due to a slightly incorrect implementation of [[Call]] / [[Construct]])
so this is better than crashing (in LibWeb, currently).
We need both a GlobalObject and Realm now, but can get the former from
the latter (once initialized).
This also fixes JS execution in LibWeb, as we failed to set the Realm of
the newly created Interpreter in this function.
This method represents the Intl.NumberFormat's [[RelevantExtensionKeys]]
internal slot, so it makes more sense for this to be directly in the
class itself.
To be consistent with the style in Temporal, let's move all AOs in Intl
to their object file, rather than splitting the AOs between prototype
and constructor files.
Intl.DisplayNames was the first Intl object implemented, and at that
point all AOs were just put into the main Intl AO header. But AOs that
belong to specific objects belong in that object's header. So this moves
CanonicalCodeForDisplayNames to the Intl.DisplayNames header.
This got changed in the spec at some point, replacing the assertion in
step 1 with "... and newTarget (an Object or undefined)" in the
parameter description.
Subsequently, there's now one step less, so the numbers all change.
This is where the spec wants to have it. Requires a couple of hacks as
currently everything that needs a Realm actually has a GlobalObject, so
we need to go via the Interpreter.
Instead of hardcoding the environment's global object as the return
value of GlobalEnvironment::global_this_value(), it now stores an Object
reference which is passed to the constructor for this purpose.
From the spec (https://tc39.es/ecma262/#sec-global-environment-records):
[[GlobalThisValue]] | Object | The value returned by this in global
scope. Hosts may provide any ECMAScript Object value.