Document and HTMLElement now inherit from HTML::GlobalEventHandlers
which allows them to support "onfoo" event handler attributes.
These are assignable both via IDL attributes and content attributes.
Event listeners constructed this way get a special "attribute" flag
on them so we know which one to replace if you reassign them.
This also allows them to coexist with EventTarget.addEventListener().
This is all a bit sloppy, but it works decently for a first cut.
The Window object should also inherit GlobalEventHandlers, but since
we don't generate it from IDL, I haven't taken that step here.
Also this would be a lot nicer if we supported IDL mixins.
Just wrapping to_string() in urlencode() will break the link as too many
characters are encoded. Also wrap in escape_html_entities() as well -
most relevant chars are already URL-encoded, but this will change '&' to
'&', for example.
The PIDs were used for sharing shbufs between processes, but now that
we have migrated to file descriptor passing, we no longer need to know
the PID of the other side.
This patch adds an IPC call for debugging requests. It's stringly typed
and very simple, and allows us to easily implement all the features in
the Browser's Debug menu.
This is a workaround until we can implement a proper <input type=text>
in terms of LibWeb primitives.
This makes google.com not crash in multi-process mode (but there is no
search box.)
The OOPWV will now detect WebContent process crashes/disconnections and
simply create a new WebContent process in its place. We also generate a
little error page with a link to the crashing URL so you can reload and
try again.
This a huge step forward for OOPWV since it now has a feature that IPWV
can never replicate. :^)
Image boxes want to know whether they are inside the visible viewport.
This is used to pause/resume animations, and to update the purgeable
memory volatility state.
Previously we would traverse the entire layout tree on every resize,
calling a helper on each ImageBox. Make those boxes register with the
frame they are interested in instead, saving us all that traversal.
This also makes it easier for other parts of the code to learn about
viewport changes in the future. :^)
The ImageDecoder service now returns a list of image frames, each with
a duration value.
The code for in-process image decoding is removed from LibWeb, an all
image decode requests are sent out-of-process to ImageDecoder. :^)
This won't scale super well to very long and/or large animations, but
we can work on improving that separately. The main goal here is simply
to stop doing any image decoding inside LibWeb.
Fixes#5165.
This fills in a bunch of the FIXMEs that was in prepare_script.
execute_script is almost finished, it's just missing the module side.
As an aside, let's not assert when inserting a script element with
innerHTML.
Personally, I prefer the naming convention DEBUG_FOO over FOO_DEBUG, but
the majority of the debug macros are already named in the latter naming
convention, so I just enforce consistency here.
This was done with the following script:
find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec sed -i -E 's/DEBUG_PATH/PATH_DEBUG/' {} \;
This was done with the help of several scripts, I dump them here to
easily find them later:
awk '/#ifdef/ { print "#cmakedefine01 "$2 }' AK/Debug.h.in
for debug_macro in $(awk '/#ifdef/ { print $2 }' AK/Debug.h.in)
do
find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec sed -i -E 's/#ifdef '$debug_macro'/#if '$debug_macro'/' {} \;
done
# Remember to remove WRAPPER_GERNERATOR_DEBUG from the list.
awk '/#cmake/ { print "set("$2" ON)" }' AK/Debug.h.in
This makes the browser a bit less annoying when testing local files,
since you no longer have to restart it for changes to take effect.
Longer-term we should have a proper way to decide which resources
are cacheable.
A C++ source file containing just
#include <LibFoo/Bar.h>
should always compile cleanly.
This patch adds missing header inclusions that could have caused weird error
messages if they were used in a different context. Also, this confused QtCreator.
Gfx::Bitmap can now store its scale factor. Normally it's 1, but
in high dpi mode it can be 2.
If a Bitmap with a scale factor of 2 is blitted to a Painter with
scale factor of 2, the pixels can be copied over without any resampling.
(When blitting a Bitmap with a scale factor of 1 to a Painter with scale
factor of 2, the Bitmap is painted at twice its width and height at
paint time. Blitting a Bitmap with a scale factor of 2 to a Painter with
scale factor 1 is not supported.)
A Bitmap with scale factor of 2 reports the same width() and height() as
one with scale factor 1. That's important because many places in the
codebase use a bitmap's width() and height() to layout Widgets, and all
widget coordinates are in logical coordinates as well, per
Documentation/HighDPI.md.
Bitmap grows physical_width() / physical_height() to access the actual
pixel size. Update a few callers that work with pixels to call this
instead.
Make Painter's constructor take its scale factor from the target bitmap
that's passed in, and update its various blit() methods to handle
blitting a 2x bitmap to a 2x painter. This allows removing some gnarly
code in Compositor. (In return, put some new gnarly code in
LibGfxScaleDemo to preserve behavior there.)
No intended behavior change.
The FFC now supports both vertical and horizontal flex layout, based on
the flex-direction property. It's still extremely naive, but at least
now you can be naive in two directions! :^)
This implementation of flexbox is going to take a lot of work, but at
least now we've gotten started.