The chroot() syscall now allows the superuser to isolate a process into
a specific subtree of the filesystem. This is not strictly permanent,
as it is also possible for a superuser to break *out* of a chroot, but
it is a useful mechanism for isolating unprivileged processes.
The VFS now uses the current process's root_directory() as the root for
path resolution purposes. The root directory is stored as an uncached
Custody in the Process object.
Note that I'm developing some helper types in the Syscall namespace as
I go here. Once I settle on some nice types, I will convert all the
other syscalls to use them as well.
The userspace execve() wrapper now measures all the strings and puts
them in a neat and tidy structure on the stack.
This way we know exactly how much to copy in the kernel, and we don't
have to use the SMAP-violating validate_read_str(). :^)
If we pass a null path to these syscall wrappers, just return EFAULT
directly from the wrapper instead of segfaulting by calling strlen().
This is a compromise, since we now have to pass the path length to the
kernel, so we can't rely on the kernel to tell us that the path is at
a bad memory address.
Separate some responsibilities:
ELFDynamicLoader is responsible for loading elf binaries from disk and
performing relocations, calling init functions, and eventually calling
finalizer functions.
ELFDynamicObject is a helper class to parse the .dynamic section of an
elf binary, or the table of Elf32_Dyn entries at the _DYNAMIC symbol.
ELFDynamicObject now owns the helper classes for Relocations, Symbols,
Sections and the like that ELFDynamicLoader will use to perform
relocations and symbol lookup.
Because these new helpers are constructed from offsets into the .dynamic
section within the loaded .data section of the binary, we don't need the
ELFImage for nearly as much of the loading processes as we did before.
Therefore we can remove most of the extra DynamicXXX classes and just
keep the one that lets us find the location of _DYNAMIC in the new ELF.
And finally, since we changed the name of the class that dlopen/dlsym
care about, we need to compile/link and use the new ELFDynamicLoader
class in LibC.
This code never worked, as was never used for anything. We can build
a much better SHM implementation on top of TmpFS or similar when we
get to the point when we need one.
ELFDynamicObject::load looks a lot better with all the steps
re-organized into helpers.
Add plt_trampoline.S to handle PLT fixups for lazy loading.
Add the needed trampoline-trampolines in ELFDynamicObject to get to
the proper relocations and to return the symbol back to the assembly
method to call into from the PLT once we return back to user code.
This patch introduces a syscall:
int set_thread_boost(int tid, int amount)
You can use this to add a permanent boost value to the effective thread
priority of any thread with your UID (or any thread in the system if
you are the superuser.)
This is quite crude, but opens up some interesting opportunities. :^)
Threads now have numeric priorities with a base priority in the 1-99
range.
Whenever a runnable thread is *not* scheduled, its effective priority
is incremented by 1. This is tracked in Thread::m_extra_priority.
The effective priority of a thread is m_priority + m_extra_priority.
When a runnable thread *is* scheduled, its m_extra_priority is reset to
zero and the effective priority returns to base.
This means that lower-priority threads will always eventually get
scheduled to run, once its effective priority becomes high enough to
exceed the base priority of threads "above" it.
The previous values for ThreadPriority (Low, Normal and High) are now
replaced as follows:
Low -> 10
Normal -> 30
High -> 50
In other words, it will take 20 ticks for a "Low" priority thread to
get to "Normal" effective priority, and another 20 to reach "High".
This is not perfect, and I've used some quite naive data structures,
but I think the mechanism will allow us to build various new and
interesting optimizations, and we can figure out better data structures
later on. :^)
Lock each directory before entering it so when using -j, the same
dependency isn't built more than once at a time.
This doesn't get full -j parallelism though, since one make child
will be sitting idle waiting for flock to receive its lock and
continue making (which should then do nothing since it will have
been built already). Unfortunately there's not much that can be
done to fix that since it can't proceed until its dependency is
built by another make process.
This patch implements a simple version of the futex (fast userspace
mutex) API in the kernel and uses it to make the pthread_cond_t API's
block instead of busily sched_yield().
An arbitrary userspace address is passed to the kernel as a "token"
that identifies the futex and you can then FUTEX_WAIT and FUTEX_WAKE
that specific userspace address.
FUTEX_WAIT corresponds to pthread_cond_wait() and FUTEX_WAKE is used
for pthread_cond_signal() and pthread_cond_broadcast().
I'm pretty sure I'm missing something in this implementation, but it's
hopefully okay for a start. :^)
Instead of directly manipulating LDFLAGS, set LIB_DEPS in each
subdirectory Makefile listing the libraries needed for
building/linking such as "LIB_DEPS = Core GUI Draw IPC Core".
This adds each library as an -L and -l argument in LDFLAGS, but
also adds the library.a file as a link dependency on the current
$(PROGRAM). This causes the given library to be (re)built before
linking the current $(PROGRAM), but will also re-link any binaries
depending on that library when it is modified, when running make
from the root directory.
Also turn generator tools like IPCCompiler into dependencies on the
files they generate, so they are built on-demand when a particular
directory needs them.
This all allows the root Makefile to just list directories and not
care about the order, as all of the dependency tracking will figure
it out.